ext.COMPRESSED_RGBA_S3TC_DXT5_EXT When using the WEBGL_compressed_texture_es3 extension: ext.COMPRESSED_R11_EAC ext.COMPRESSED_SIGNED_R11_EAC ext.COMPRESSED_RG11_EAC ext.COMPRESSED_SIGNED_RG11_EAC ext.COMPRESSED_RGB8_ETC2 ext.COMPRESSED_RGBA8_ETC2_EAC ext.COMPRESSED_SRGB8_ETC2 ext.COMPRESS...
//#ifndef GL_EXT_texture_compression_s3tc#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C#define ...
COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. WEBGL_compressed_texture_es3 Constant nameValueDescription COMPRESSED_R11_EAC 0x9270 One-channe...
sRGB到线性转换只发生在GPU从纹理读取时(从着色器、glBlitFramebuffer等)。仅当GPU写入纹理时,才会发...
S3TC_DXT1_RGBA | COMPRESSED_RGBA_S3TC_DXT1_EXT, | | | COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | --- | VIEW_CLASS_S3TC_DXT3_RGBA | COMPRESSED_RGBA_S3TC_DXT3_EXT, | | | COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | --- | VIEW_CLASS_S3TC_DXT5_RGBA | COMPRESSED...
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add ...
GL_EXT_blend_minmax GL_EXT_multi_draw_arrays May 13 10:09:44 XX weston[495]: GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 May 13 10:09:44 XX weston[495]: GL_EXT_texture_format_BGRA8888 May 13 10:09:44 XX weston[495]: GL_OES_compressed_ETC1_RGB...
GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_...
Sized Internal Formats Component Bitdepth Sized Depth and Stencil Internal Formats Component Bitdepth Compressed Internal Formats
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_textur...