checkglerror. Latest version: 1.5.8, last published: 2 years ago. Start using parsegraph-checkglerror in your project by running `npm i parsegraph-checkglerror`. There are no other projects in the npm registry using parsegraph-checkglerror.
Check glError() after every GL call and throw an exception if glError indicates that an error has occurred. C# 复制 [Android.Runtime.Register("DEBUG_CHECK_GL_ERROR")] [System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.DebugFlags enum directly instead...
先是会报size_t不对的错误,ida分析编译出来的luadec文件,同时查看lua-5.3.5源码的checkHeader部分,找到问题是因为luadec在ubuntu64编译的,默认编译器是gcc64,校验的size_t就是8,而GL-iNet固件运行在32位arm,luac文件的size_t是4,所以校验出错。试下了改gcc32编译但发现出了...
(Microsoft Windows NT 6.2.9200.0) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type `System.InvalidOperationException`: OpenGL Error: See graphics.log for details. bei OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlError() bei OpenRA.Renderer.Sdl2.Texture.SetData(Byte[] colors, Int32 ...
checkGlError("deactivate FBO") } fun release() { GLES30.glDeleteFramebuffers(1, IntArray(1) { mFrameBuffer }, 0) checkGlError("glDeleteFramebuffers") } } 复制代码 着色器实现 这里的着色器就不复杂了,就是从一个纹理上采样,然后设置给gl_FragColor。
Mapbox GL JS Current version:v3.11.0View changelog check Custom map styles check Fast vector maps check Compatible with other Mapbox tools InstallgithubContribute on GitHubOn this page Use cases Key concepts Mapbox GL Client-side rendering The Map class Layers Camera Use Mapbox GL JS with othe...
FS.syncfs(false, function (err) { console.log('Error: syncfs failed!'); }); 错误消息:Incorrect header check 浏览器控制台日志通常会因错误的服务器配置而输出此错误。如需详细了解如何部署发布构建,请参阅有关部署压缩构建的文档。 错误消息:Decompressing this format (1) is not supported on this ...
FS.syncfs(false, function (err) { console.log('Error: syncfs failed!'); }); 错误消息:Incorrect header check 浏览器控制台日志通常会因错误的服务器配置而输出此错误。如需详细了解如何部署发布构建,请参阅有关部署压缩构建的文档。 错误消息:Decompressing this format (1) is not supported on this ...
checkFramebufferStatus(target: GLenum) GLenum clear(mask: GLbitfield) void clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) void clearDepth(depth: GLclampf) void clearStencil(s: GLint) void colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: ...
mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram,"uMVPMatrix"); MyRenderer.checkGlError("glGetUniformLocation");publicvoiddraw(float[] mvpMatrix){// Add program to OpenGL environmentGLES20.glUseProgram(mProgram);// get handle to vertex shader's vPosition membermPositionHandle = GLES20.glGetAt...