如果ARB_imaging扩展开启,那么以下API的调用也会受到glPixelMap的影响: glColorTableglColorSubTableglConvolutionFilter1DglConvolutionFilter2DglHistogramglMinmaxglSeparableFilter2D glPixelMap中的mapsize的参数定义了映射的数组的大小(mapsize的大小必须是2的n次方,否则结果未定义),value指向实际数组的地址(如果开启了PB...
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_...
macOS 10.0+ #defineglGetQueryivARB See Also Macros AGL_MACRO_CONTEXT AGL_MACRO_CONTEXT_RENDERER AGL_MACRO_DECLARE_CONTEXT AGL_MACRO_DECLARE_RENDERER AGL_MACRO_DECLARE_VARIABLES AGL_MACRO_RENDERER GLM_APPLICATION_HEAP_MODE GLM_COPY_FUNC_PTR
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend...
glBindProgramARB glBindRenderbuffer glBindRenderbufferEXT glBindTexture glBindVertexArrayAPPLE glBitmap glBlendColor glBlendColorEXT glBlendEquation glBlendEquationEXT glBlendEquationSeparate glBlendEquationSeparateATI glBlendEquationSeparateEXT glBlendFunc glBlendFuncSeparate glBlendFuncSeparateEXT glBlitFramebu...
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL...
ARB_fbconfig_float, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture...
1).输出问题:Unity的默认字体Arial在WebGL平台并不能正常的显示,解决方法也简单,自己创建一个字体或者...
(R) 4 Series Express Chipset Family> [INFO ] GL: OpenGL parsed version: 2, 1 [INFO ] GL: Shading version <1.20 - Intel Build 8.15.10.1872> [INFO ] GL: Texture max size <4096> [INFO ] GL: Texture max units <16> [INFO ] Shader: fragment shader: <No errors.> [INFO ] Shader:...
OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 1.4 (2.1 Mesa 10.5.4) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB ...