// GL_ELEMENT_ARRAY_BUFFER_ARB为index buffer专用 // 其它的vertex\normal\color等应该使用GL_ARRAY_BUFFER_ARB // Create index buffer object BindBufferARB(ELEMENT_ARRAY_BUFFER_ARB, 2); // 为buffer object分配空间,并把数据拷贝到新空间。 // 因为index是不变的,所以应该放到显存里面去,这里指定STATIC...
importorg.lwjgl.opengl.ARBFramebufferObject;//导入方法依赖的package包/类publicstaticintglGenRenderbuffers(){if(!framebufferSupported) {return-1; }else{switch(framebufferType) {case0:returnGL30.glGenRenderbuffers();case1:returnARBFramebufferObject.glGenRenderbuffers();case2:returnEXTFramebuffe...
WARNING: 0:3: extension 'GL_ARB_uniform_buffer_object' is not supported Uniform buffers objects are full working in "# version 140" shaders, but this warning still exists. But on lower glsl versions, uniform buffers can't be used. A correct OGL implementation have to provide this extensi...
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validated = validated && gl4.isExtensionAvailable("GL_ARB_query_buffer_object");int[] queryCounter = {0}; gl4.glGetQueryiv(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_QUERY_COUNTER_BITS, queryCounter,0);assert(queryCounter[0] >0); viewports =newVec4[4]; ...
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object ...
最聪慧的孩子由批评广告有趣的是帮助正由称赞,但较不能孩子最非常起反应到批评,需要的称赞。 [translate] athis application requires graphics hardware that suppores the opengl extension gl arb framebuffer object 这种应用要求图表硬件那suppores opengl引伸gl arb framebuffer对象 [translate] ...
# glDeleteRenderbuffers # glDeleteRenderbuffersEXT # glDeleteShader # glDeleteTextures # glDeleteVertexArraysAPPLE # glDepthBoundsEXT # glDepthFunc # glDepthMask # glDepthRange # glDetachObjectARB # glDetachShader # glDisable # glDisableClientState # glDisableIndexedEXT # glDisableVertexAttribAPPLE #...
此应用程序要求图形硬件 opengl 扩展 gl arb 帧缓冲区对象的 suppores 翻译结果3复制译文编辑译文朗读译文返回顶部 此应用程序要求图形硬件 opengl 扩展 gl arb 帧缓冲区对象的 suppores 翻译结果4复制译文编辑译文朗读译文返回顶部 这一申请需要的图形硬件,suppores OpenGL Extension GL ARB framebuffer对象 ...
您通常不能假设如果存在ARB扩展,核心功能也将存在。存在许多ARB扩展,其仅用于允许OpenGL实现由于某种原因...