# glCopyTexImage2D # glCopyTexSubImage1D # glCopyTexSubImage2D # glCopyTexSubImage3D # glCreateProgram # glCreateProgramObjectARB # glCreateShader # glCreateShaderObjectARB # glCullFace # glDeleteBuffers # glDeleteBuffersARB # glDeleteFencesAPPLE # glDeleteFramebuffers # glDeleteFramebuffersEXT # glDele...
# glCopyColorTable # glCopyConvolutionFilter1D # glCopyConvolutionFilter2D # glCopyPixels # glCopyTexImage1D # glCopyTexImage2D # glCopyTexSubImage1D # glCopyTexSubImage2D # glCopyTexSubImage3D # glCreateProgram # glCreateProgramObjectARB # glCreateShader # glCreateShaderObjectARB # glCullFace # glD...
//生成深度纹理(阴影图,只关心深度,对图像颜色信息并不关心,所以最后数据参数可以是NULL) glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 256, 256, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL );//GL_DEPTH_COMPONENT:深度纹理格式,用于将深度值记录到这张图中 glLightfv( GL_LIGHT0, GL_P...
glCopyPixels,glCopyTexImage1D,glCopyTexImage2D,glCopyTexSubImage1D,glCopyTexSubImage2D,glCopyTexSubImage3D,glDrawPixels,glReadPixels,glTexImage1D,glTexImage2D,glTexImage3D,glTexSubImage1D,glTexSubImage2DglTexSubImage3D 如果ARB_imaging扩展开启,那么以下API的调用也会受到glPixelMap的影响: glColorTablegl...
(1)GL_ARB_depth_texture提供了以纹理格式来保存深度缓冲区的方法,例如,如果有一个24位的深度缓冲区,一个DEPTH_COMPONENT纹理就有一个24位通道来存储从深度缓冲区读取的值,可以使用glCopyTex[Sub]Image2D完成读取操作; (2)GL_ARB_shadow提供了纹理对比的功能; ...
// For Opengl <= 4.4 or if the GL_ARB_texture_non_power_of_two extension // is present, fbo_width and fbo_height can be values other than 2^n for // some integer n. // Build the texture that will serve as the color attachment for the framebuffer. ...
0 Kudos Copy link Reply Yuya_Fukazawa_bn7 Novice 07-17-2024 11:05 PM 3,758 Views Hello @Arturo_Intel Thanks for your reply. Unfortunately, Intel does not support OpenGL ES since a while back Isn't this incorrect? OpenGL 4.5 contains GL_ARB_ES3_1...
GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp ...
treat GLhandleARB as UV since on _APPLE is void* Jun 21, 2024 50995d8·Jun 21, 2024 History 322 Commits .github/workflows CI use macos-latest Jun 21, 2024 FreeGLUT synchronize freeglut bin/include with 2.8.1 from transmissionzero
0 Kudos Copy link Reply Yuya_Fukazawa_bn7 Novice 07-17-2024 11:05 PM 3,360 Views Hello @Arturo_Intel Thanks for your reply. Unfortunately, Intel does not support OpenGL ES since a while back Isn't this incorrect? OpenGL 4.5 co...