GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conditional_render_inverted, GL_ARB_conser...
GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_b...
大多数软件甚至是简单的.文件在读写之前应该先打开文件,在使用结束之后应该关闭文件。
- LAYER_PROVOKING_VERTEX_EXT query from ARB_provoking_vertex / ARB_viewport_array (but did not add ProvokingVertex control, just this query). - Specify undefined behavior when appending outputs to XFB buffers if any component would be written at a misaligned offset, from ARB_enhanced_...
[INFO] trace.call: glXQueryExtensionsString(0xed8ba0, 0) = "GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_co...
1).输出问题:Unity的默认字体Arial在WebGL平台并不能正常的显示,解决方法也简单,自己创建一个字体或者...
- LAYER_PROVOKING_VERTEX_OES query from ARB_provoking_vertex / ARB_viewport_array (but did not add ProvokingVertex control, just this query). - Specify undefined behavior when appending outputs to XFB buffers if any component would be written at a misaligned offset, from ARB_enhanced_...
- LAYER_PROVOKING_VERTEX_OES query from ARB_provoking_vertex / ARB_viewport_array (but did not add ProvokingVertex control, just this query). - Specify undefined behavior when appending outputs to XFB buffers if any component would be written at a misaligned offset, fro...
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(First)InvocationARB() Vulkan tests to OpenGL Fixes: * Split tests ARB_sparse_buffer and ARB_sparse_texture(2|_clamp) * Check for ES3.1 support in EGL Sync test * test that uniform blocks are accessible in at least one shader stage * Fix transform feedback issue * Fix the precision ...