The project was originally named the "Unreal model viewer", however the namewas changedin 2011 to meet the request from Epic Games. Please note that "official" project's name is "UE Viewer", and a short unofficial name of the project is "umodel" (it was left from the older name "Unr...
master .github .vs .vscode Core Docs Exporters MeshInstance Tools UI UmodelTool Unreal Viewers libs .editorconfig .gitattributes .gitignore LICENSE.txt README.md build.sh common.project package_lnx.sh package_win32.sh readme.txt t.bat
run -game=ue4.23 -aes=$aes $* } function ue3() { Binary file modified BIN +0 Bytes (100%) umodel Binary file not shown. Binary file modified BIN +0 Bytes (100%) umodel.exe Binary file not shown. 0 comments on commit 1079251 Please sign in to comment. Footer...
# zlib.h location: used from zlib source code and from UModel code. # Default location for Linux is <zlib.h> LIBINCLUDES += $R/libs/zlib # for using zlib in source code INCLUDES += $R/libs/zlib # for building zlib itself sources(COMP_LIBS) = { $R/libs/zlib/*.c } ...
S_DEFAULT="\033[0m" function usage() { cat <<EOF Usage: test.sh [--64][--nobuild] [--exe=...] [--<game>] <umodel options> Options: --64 build 64-bit version --nobuild prevent from umodel rebuilding --exe=<executable> do not build when overrided (useful for testing with...