AttributeDataattributeData:SV_IntersectionAttributes){// 如果是追踪阴影的Payload触发了Closest Hit,那么我们只需声明isInShadow变量并返回// 代码标记点:1if(payload.isShadowPayload){payload.isInShadow=true;return;}for(inti=0;i<_DirectionalLightCount;++i){Lightdir_light=GetDDGIDirectionalLight(i);// 在光...
/// <returns></returns>DataRowthis[introwIndex] {get; } } GTable是从DataTable适配到IGTable的“适配器”。SubTable表示某一个IGTable的子表。定义如下: /// ///封装了DataRowCollection的一般Table/// public classGTable:IGTable{privateDataRowCollection_table;publicGTable(DataTabletable){…} } /...
Quando questa carta scoperta che controlli viene mandata al Cimitero dall'effetto di una carta, distruggi tutte le Carte Magia e Trappola controllate dal tuo avversario. Portuguese Esta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do ...
Flame's last words to Soulburner[1]I was happy that you treated me as your equal. To achieve the future we both wanted, I'm counting on you... partner... The "Fire Ignis" (炎 (ほのお) のイグニス, Honō no Igunisu), alternatively named Flame (不 (フ) 霊 (
如上。Data 等同于Graphic的Attribute 属性。而geometry属性是说明这个Graphic的形状, MAPPOINT 是一个点,polyline是线,等等,但注意的是polyline初始化时 var drawPointArray:Array = new Array(); var drawPointPath:Array = new Array(); drawPointPath.push(drawPointArray); ...
def filter(self, func: Callable[..., bool], *data: Any) -> Optional[AttrList]: ... @staticmethod def from_string(text: str) -> Optional[AttrList]: ... def get_attributes(self) -> list[Attribute]: ... def get_iterator(self) -> AttrIterator: ... ...
Attribute FIRE + Belongs to Main Deck + Card category Monster Card + Card image AchachaChanbara-ABYR-EN-C-1E.png + Card type Monster Card + and Effect Monster + Card type (short) Monster + Chinese lore 对方发动[造成伤害的魔法·陷阱·效果怪兽的效果]时,可以发动此卡的效果。将手卡中的此...
In this paper, taking oil reservoirs in area A as an example, we proposed a seismic interpretation technique for the prediction of lithologic resen^oirs in the amplitude stnicturc areas based on the extraction of seismic attribute data. The research results show that the technology can ...
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采样Surface Cache获得Material Attributes,以及当前帧的DirectLight和累积的IndirectLightiing,调用CombineFinalLighting通过获得的Material Attribute计算Lambert Diffuse BRDF,再乘上DirectLighting与IndirectLighting,最后再加上Emissve,便得到了最终的光照。将最终的光照数据存入RWFinalLightingAtlas中。