Ghost of Tsushima Director’s Cutmarks the second time this game has come along at the right moment. Originally arriving at the end of the PlayStation 4 era, it was an amalgam of the ways game design had changed since the console’s inception. It was the last hurrah, a way to bring ...
ghost of tsushima Credit: sucker punch Ah, upgrades. The bread and butter of any open world game with progressively harder environments to explore. Ghost of Tsushima is lousy with upgrades, and while I'd argue that stances are much more important for your long-term survival, picking the rig...
No,Ghost of Tsushima’s buildsrevolve around the armor set and the charms a player has equipped at any given time. And since players can change these sets on the fly, there is no downside to trying out different things. However, to make it even easier for players to switch things up, ...
Combat inGhost of Tsushimais stylish and brutal. Its primary improvement on the typical block-parry-dodge format is the inclusion of Stances, move sets that have an advantage over certain weapon types— one for swords, one for shields, one for spears, and one for mace-wielding brutes. Half...
Related:Ghost of Tsushima: True History Explained It's this conflict, one which is ultimately between doing what is moral and what is needed, which drives theplot ofGhost of Tsushima, and these themes are explored in a multitude of ways throughout Jin's journey. Thankfully,Ghost of Tsushima...
This was just a tip of the iceberg for how we tackled the “Lethality Contract”, one of the pillars of the Combat balance of Ghost of Tsushima. I would love to keep going, but this has to end at some point! I hope next time you switch your Stance and destroy that...