Match Replays Replay Theater Players Matchup Charts The charts on this page are subjective in nature, and are the products of their individual authors. You can only trust a chart as much as you trust its author. Matchup charts reflect the understanding on relative character strength at the time...
This chart doesn't cover all of the options in this situation but they are the most common. Offense Chipp has all the options he needs to make running I-Nos offence a little tricky. He has a triple threat of a 3f 5P, meterless reversal and serviceable back dash, with these options ...
Note: the convention used throughout this page (and the rest of Dustloop's discussion around Nagoriyuki) is to refer to the state Nagoriyuki begins the match in as "Blood Level 1", the state when he has one and two blood bars filled as "Blood Level 2" and "Blood Level 3" respectively...
Asukais a match up where Joker Trick is an important neutral tool to prevent snowballing situations, as it is possible for Johnny to punch throughSubmicron Particle Spherewith the card and land a devastating resource swap punish. Other situations where Joker Trick can be particularly effective are...
curprev04:56, 26 July 2023Montertotalkcontribs14,939 bytes+538→Players Matchup Charts:added marvelo 1.28 MU chart 21 July 2023 curprev23:00, 21 July 2023Xritalkcontribsm14,401 bytes−3→Players To Watch 21 May 2023 curprev22:10, 21 May 2023Montertotalkcontribsm14,404 bytes+4→Players...
Therefore, it is very important to not fall into predictable habits when pressuring in these match-ups. Strike / Throw Mix-UpKy's mix-ups are more limited than most characters. He doesn't have any unique overheads, grounded cross-ups or command throws. As a result, Ky is reliant on ...
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you shoul...
First 3 frames of startup (1-3F) now match her crouching size. Same Attack Penalty threshold when used during Chave reduced from 3 to 2. When not used from Chave maintains threshold of 3. Chave214HADJUSTED Inputs for special move cancels are now simplified during Chave: ...
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you shoul...