Michael D DuffyGetting Started with OpenGL, Peter Grogono, 1998, 2002, 2003.Michael Iedema, Getting started with OpenBTS, O'Reilly Media, January, 2015
An OpenGL context allows us to pass commands to the underlying hardware, so without one your OpenGL program is quite useless. This section will set up the first bit of code that you will need to set up a functioning window; don’t worry if you don’t understand what the code does at ...
OpenTK is known to have trouble with windowing (the OpenGL rendering engine must always reside inside/be attached to an application window or control), especially on OS X, and the programming effort might be the highest. I recommend to read Bartlomiej Filipek's article Learning Modern OpenGL at...
To debug, optimize, and profile your OpenGL ES 2.0, OpenGL ES 3.0, OpenGL 4.x applications on NVIDIA Tegra K1, use Tegra Graphics Debugger tool included with this TADP release.For more information on Tegra Graphics Debugger, see the Tegra Graphics Debugger Documentation....
SimpleMultiViewer: creates an OpenGL window displaying the color/depth combined stream (key 1), the depth stream (key 2) and the color stream (key 3) SimpleColor:[requires OpenCV]creates an OpenCV window displaying the color stream SimpleDepth:[requires OpenCV]creates an OpenCV window displaying...
Getting Started with Nu Follow these steps to create your own Nu project from the Game project template - Install Git -https://git-scm.com/book/en/v2/Getting-Started-Installing-Git Install .NET 9. Fork Nu to your github account (sign up if you don't have one) -https://github.com/...
Now that you have opened your IDE (Xcode, Visual Studio, and so on), you can compile and run your JUCE app, and get started with coding! You need to install the appropriate native IDE/build system on your computer before you can use it. For some platforms, you may need to install ...
NVIDIA Nsight Graphics supports applications built with DirectCompute, Direct3D (11, 12), OpenGL, Vulkan, Oculus SDK, and OpenVR. This documentation is separated up into different sections to help you understand how to get started using the software, understand activities, and offer a reference ...
This is the first tutorial for learning OpenGL ES 2 on the web, using WebGL. In this lesson, we’ll look at how to create a basic WebGL instance and display stuff to the screen, as well as what you need in order to view WebGL in your browser. There will
The WebGL graphics API is equivalent to OpenGL ES 2.0 and 3.0, which has some limitations. See: WebGL Graphics. WebGL builds use a custom backend for Audio, based on the Web Audio API. This supports only basic audio functionality. See: Using Audio in WebGL. WebGL is an AOT platform,...