_player = GameObject.GetComponent<GameObject>(); BoxCollider2D bc2d; bc2d = _player.GetComponent <BoxCollider2D>(); bc2d.offset = new Vector2(locationx + 1, locationy); } } 然而,当我试图编译它时,它给了我一个错误。 cannot access non-static method"GetComponent" 在这行代码上 _player = ...
总结起来,GetComponent()函数是Unity提供的一个非常实用的函数,用于获取游戏对象上附加的组件,并可以在运行时进行进一步操作和控制。
是指在Unity中使用动态方式获取组件(Component)时出现的错误。在Unity中,组件是游戏对象的一部分,可以给游戏对象赋予功能和行为。 当我们使用动态方式获取组件时,通常使用GetComponent方法。这个方法接受一个类型参数,并返回与该类型匹配的组件。但是,在某些情况下,使用GetComponent方法可能会出现错误。 解决Unity dynamic Ge...
This is the code that I run within my prefab public Color fillColor = Color.blue; public Slider radiusAdjuster; private MeshFilter _meshFilter; private LineRenderer _lineRenderer; private CircleCollider2D _circleCollider2D; public float radius; public void Awake() { _meshFilter ...
Switch to Manual Declaration public TGetComponent(); Returns TA reference to a component of the specified type, returned as an object of typeT. If no component is found, returnsnull. Description Retrieves a reference to a component of the specified type, by providing the component type as a...
Collider2D ColliderDistance2D Collision Collision2D Color Color32 ColorUtility CombineInstance Compass Component CompositeCollider2D ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ConstantForce2D ContactFilter2D ContactPoint ContactPoint2D ControllerColliderHit Coroutine CrashReport Cubemap CubemapArray Culli...
二十五、Collider组件的Material Physics Material(2D): Friction设置摩擦力,Bounciness设置弹力 将Physics Material(2D)赋值给Collider组件中的Material属性,令物体拥有摩擦力和弹力。
示例2: OnTriggerEnter2D ▲点赞 5▼ voidOnTriggerEnter2D(Collider2D other){// If player collided with item Swordif(other.tag =="Player") { stat=other.GetComponent<StatCollectionClass>(); Up = other.GetComponent<ItemUpgrade>(); Destroy(this.gameObject);// set item sword unlockedstat.itemSword...
WjRearWheel = RigidRearWheel.GetComponent<WheelJoint2D>(); } 开发者ID:slehmann1,项目名称:purgatory,代码行数:8,代码来源:CarBehaviour.cs 示例4: DetachChunk ▲点赞 1▼ voidDetachChunk(Rigidbody2D chunk){ chunk.isKinematic =false; chunk.GetComponent<Collider2D>().enabled =true; ...
Collider2D ColliderDistance2D Collision Collision2D Color Color32 ColorUtility CombineInstance Compass Component CompositeCollider2D ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ConstantForce2D ContactFilter2D ContactPoint ContactPoint2D ControllerColliderHit Coroutine CrashReport Cubemap CubemapArray Culli...