你想获取BoxCollider2D组件void Start(){Type componentType = Type.GetType("UnityEngine." + component...
CircleCollider2D ClosestPointCommand Cloth ClothSkinningCoefficient ClothSphereColliderPair ClusterInput ClusterNetwork Collider Collider2D ColliderDistance2D ColliderHit Collision Collision2D Color Color32 ColorGamutUtility ColorUtility CombineInstance Compass Component CompositeCollider2D ComputeBuffer ComputeShader Confi...
总结起来,GetComponent()函数是Unity提供的一个非常实用的函数,用于获取游戏对象上附加的组件,并可以在运行时进行进一步操作和控制。
GetComponent<T>()似乎没有返回真正的null。相反,它返回具有默认值的新T,在使用任何空字段时触发...
Collider Collider2D Collision Collision2D Color Color32 CombineInstance Compass Component ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ContactPoint ContactPoint2D ContextMenu ControllerColliderHit Coroutine CrashReport Cubemap Cursor Debug DetailPrototype DisallowMultipleComponent Display DistanceJoint2D Dri...
player = playerCollider.GetComponent<Player>(); thisCollider =GetComponent<BoxCollider2D>(); } 開發者ID:griffin-harris,項目名稱:GameProject,代碼行數:7,代碼來源:Checkpoint.cs 示例4: PerformColliderCalculations ▲點讚 1▼ privatevoid PerformColliderCalculations(BoxCollider2D collider, ref Vector2 positio...
示例1: OnTriggerEnter2D ▲点赞 9▼ voidOnTriggerEnter2D(Collider2D other){if(other.GetComponentInParent<PlayerController>()) { other.GetComponentInParent<PlayerController>().respawnPoint = transform; } } 开发者ID:dimmondslice,项目名称:GummyGameJam,代码行数:7,代码来源:CheckPoint.cs ...
写ui的时候一般追求控制逻辑和显示逻辑分离,经典的类似于MVC,其余大多都是这个模式的衍生,实际上书写的...
ColliderDistance2D ColliderHit Collision Collision2D Color Color32 ColorGamutUtility ColorUtility CombineInstance Compass Component CompositeCollider2D ComputeBuffer ComputeShader ConfigurableJoint ConstantForce ConstantForce2D ContactFilter2D ContactPair ContactPairHeader ContactPairPoint ContactPoint ContactPoint2D Contro...
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