Collision.getPointStates(state1, state2, oldManifold, manifold); contact.getWorldManifold(worldManifold);for(inti =0; i < manifold.pointCount && pointCount < MAX_CONTACT_POINTS; i++) { ContactPoint cp = points[pointCount]; cp.fixtureA = fixtureA; cp.fixtureB = fixtureB; cp.position.set...
So from within handleMovementTrace, there was no way for me to get the point of impact without manually tracing the tile grid via the entity's velocity (and by manual I mean new code). The collision map tracing methods automatically attempt to find a valid position, rather than letting yo...