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error C2248: 'AController::GetActorLocation' : cannot access private member declared in class 'AController' 正确写法: You trying to get location of player controller which does not have location, you should get pawn possessed by that controller first which should be player pawn/character (AChar...
UNavMovementComponent::GetActorFeetLocation Returns location of controlled actor's "feet" meaning center of bottom of collision bounding box NavigationUnreal Engine C++ API Reference > Runtime > Engine > GameFramework > UNavMovementComponentReferences...
Get Actor Array Average Location Unreal Engine Blueprint API Reference > TransformationFind the average location (centroid) of an array of ActorsTarget is Gameplay StaticsInputsTypeNameDescription exec In object Actors OutputsTypeNameDescription exec Out vector Return Value Find the average location (...
Controller->MoveToLocation(PlayerCharacter->GetActorLocation(),0.2f,true,true,false);returnEBTNodeResult::Succeeded; } 开发者ID:Blito,项目名称:glbpaintball,代码行数:9,代码来源:PBTask_Chase.cpp 示例3: OnDeathMessage ▲点赞 4▼ voidAShooterPlayerController::OnDeathMessage(class AShooterPlayerState...
示例1: GetWorld ▲点赞 7▼ voidASpawnerTrigger::spawn(){if(whatToSpawn!=NULL){ UWorld* world = GetWorld();if(world) { FActorSpawnParameters params; params.Owner =this; params.bNoCollisionFail =true; FVector loc =GetActorLocation()+offset; ...
0802 GetActorLocation Rotation Scale_(淘宝店:绿儿江湖) - 大小:88m 目录:第08章_物体的空间变换 1-5课 资源数量:150,虚幻_UE4,第08章_物体的空间变换 1-5课/0801 物体的空间变换概述_(淘宝店:SimonLive),第08章_物体的空间变换 1-5课/0801 物体的空间变换概述_(淘宝
0802 获得演员位置旋转量表_(0802 GetActorLocation Rotation Scale_) - 大小:88m 目录:第08章_物体的空间变换 1-5课 资源数量:127,虚幻_UE4,Aboutcg 蓝图可视化编程/第08章_物体的空间变换 1-5课/0801 物体的空间变换概述_,Aboutcg 蓝图可视化编程/第08章_物体的空间变换
Header /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h Include #include "GameFramework/Actor.h" Source /Engine/Source/Runtime/Engine/Private/Actor.cppvirtual FVector GetTargetLocation &40; AActor &42; RequestedBy &41; const Copy full snippetRemarks...
0810 加法变换_(0810 AddActorTransform_) 第09章_碰撞事件 0901 事件开始重叠_(0901 EventBeginOverlap_) 0902 EventTick及AddActorLocalOffset实现石门机关_ 0903 Timeline及Lerp实现石门机关_ 0904 SetActorLocation实现石门机关_ 0905 演员击中事件_(0905 EventOnActorHit_) ...