When saving a script A that@exportanother@toolscript B in the scene that got some logic that call another class C that edit the@exportvariable from the script B, the nodes that use the script B in the scene get
Edit: This specific case seems ok because it is a local static variable and is initialized when first time this function is called (see this). I don't know if destruction will cause problem, but String's destructor seems quite trival (only relys on Memory::free_static()), I don't thi...
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godot/core/variant/container_type_validate.h Line 103 inf42e612 ERR_FAIL_V_MSG(false,vformat("Attempted to %s a variable of type '%s' into a %s of type '%s'.",String(p_operation),Variant::get_type_name(inout_variant.get_type()),where,Variant::get_type_name(type))); I testedflo...
GodotTrashingScripts.mp4 Here it seems to have been triggered by opening the project, using the 'Build' option, then doing a 'Save All' (ctrl-s). In my case rider (IDE) then reloaded the changed file from disk, so i reverted it (undo) to reclaim my missing script content (but it...
You can open the Godot editor with M-x gdscript-godot-open-project-in-editor, or open files and more in Godot with the M-x gdscript-godot-* commands. By default, these commands try to use an executable named godot on the system PATH environment variable. If you don't have godot availa...
Checking the 'DOTNET_ROOT' environment variable to find a .NET SDK info: OmniSharp.Services.DotNetCliService Using the 'dotnet' on the PATH. info: OmniSharp.Services.DotNetCliService DotNetPath set to dotnet info: OmniSharp.MSBuild.Discovery.MSBuildLocator ...