Unreal Engine 5.2 Unreal Engine 5.2 Documentation TypeNameDescription vectorReturn ValueReturns camera's current location. Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library Back to top...
*///GetAttachParentActor()->SetActorLocation(FVector(0.0f, 0.0f, (float)testNumber));//testNumber += 1.f;APawn *player = UGameplayStatics::GetPlayerController(GetWorld(),0)->GetControlledPawn(); FVector actor2 = player->GetActorLocation();//+ player->GetRootPrimitiveComponent()->GetP...
分享5赞 unreal吧 纪智新 ue4.20 NavigationSystem 过时UNavigationSystemV1* NavMesh = UNavigationSystemV1::GetCurrent(this);if (NavMesh) {const float SearchRadius = 1000.0f;FNavLocation RandomPt;const bool bFound = NavMesh->GetRandomReachablePointInRadius(Bot->GetActor... 分享5赞 tc简单开发...
DebugActorAsPawn : PlayerPawn;if(DestPawn) { UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(OwnerPC->GetWorld());constFNavAgentProperties& NavAgentProperties = DestPawn->GetNavAgentPropertiesRef(); NavData = Cast<ARecastNavMesh>(NavSys->GetNavDataForProps(NavAgentProperties)); }if(...
I know how to fix this, but I'm not sure it's a good idea. The problem is that the query is created like so: myDate > timestamp '2014-11-28 23:59:59' *or* myDate
realLocation X realLocation Y booleanReturn ValueRetrieves the X and Y screen coordinates of the mouse cursor. Returns false if there is no associated mouse device Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library...
APawn* DestPawn = DebugActorAsPawn ? DebugActorAsPawn : PlayerPawn;if(DestPawn) { UNavigationSystem* NavSys = UNavigationSystem::GetCurrent(OwnerPC->GetWorld());constFNavAgentProperties& NavAgentProperties = DestPawn->GetNavAgentPropertiesRef(); ...