使用HSP的多包场景下场景,直接崩溃并产生cppcrash异常日志,错误信息为resolveBufferCallback get buffer failed ArkTS是否支持解构 如何使用ErrorManager捕获异常 是否支持在TS文件中加载ArkTS文件,TS是否会被限制使用 ArkTS是否支持反射调用类的静态成员函数和实例成员函数 如何通过Index获取ArrayList中的元素 如何...
NumBlocks : 32, NumSubBands : 8, SampleRate : 16000 frame_size : 57 dwPCMBytesPerFrame : 0 [app_avrc_event_cback]: id 1 [app_avrc_event_cback]: id 7 Get buffer errorFailed to allocate a buffer to receive into, whd_bus_sdio_read_frame failed at 865 Get buffer errorF...
Returns the estimated minimum buffer size required for an AudioTrack object to be created in the #MODE_STREAM mode.
分配的 buffer 大小需大于字符串长度,因为字符串长度不包括最后一位终止字符。如果 buffer 的大小等于字符串长度,字符串最后一个字符会被替换为终止字符。 不建议直接使用char buff[totalLen + 1]的方式直接在栈上分配空间,在字符串长度过大时会有栈溢出造成应用崩溃的风险。
get position其实就是取得audio_track_cblk_t对象中server的位置。 server的位置在set position或者step server的时候会被改变。 应用程序会set position。 Get next buffer的时候会step server。 &&&&&&&
I am not sure whether is this PCMF2HDMI2S you are talking about. If yes, please refer to below link for its datasheet. https://pdf1.alldatasheet.com/datasheet-pdf/download/858385/NXP/PCMF2HDMI2S.html Personally, I don't think the HDMI patch will have any influence...
{// Signed PCM AudioFormat with 16kHz, 16 bit sample size, monointsampleRate =16000; AudioFormat format =newAudioFormat(sampleRate,16,1,true,false); DataLine.Info info =newDataLine.Info(TargetDataLine.class, format);if(!AudioSystem.isLineSupported(info)){System.out.println("Li...
unsigned char* cYUVData = (unsigned char*)VirtualAlloc(NULL,DATA_BUFFER_SIZE*DEFAULT_PACKET_SIZE,MEM_RESERVE|MEM_COMMIT,PAGE_READWRITE); int imgWidth; int imgHeight; int frameNumber; UMC::Status status; UMC::MediaData DataIn; UMC::VideoData DataOut; UMC::VideoDecod...
unsigned char* cYUVData = (unsigned char*)VirtualAlloc(NULL,DATA_BUFFER_SIZE*DEFAULT_PACKET_SIZE,MEM_RESERVE|MEM_COMMIT,PAGE_READWRITE); int imgWidth; int imgHeight; int frameNumber; UMC::Status status; UMC::MediaData DataIn; UMC::VideoData DataOut; UMC::VideoDecode...
For that please click the cogwheel next to the play button > game settings > WoW > check “additional command line arguments” > put “-D3D11” (without the quotation marks). Of course, this issue will be fixed in a future patch. I’m having the same exact problem! Was working fine...