Returns local Player Controller viewing this pawn, whether it is controlling or spectating NavigationUnreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawnReferencesModule Engine Header /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h Include #include "GameFramework/...
TypeNameDescription objectReturn Value Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:26,代码来源:UpdateManager.cpp 示例4: IsAFriend ▲点赞 2▼ voidUAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController,constFBPUniqueNetId UniqueNetId,bool&IsFriend) {if(!PlayerController) { UE_LOG(AdvancedFriendsLog, Warning, T...
{for(FConstPlayerControllerIterator iter = world->GetPlayerControllerIterator(); iter; ++iter) { AFPSGPlayerController* player = Cast<AFPSGPlayerController>(*iter);//If any clients have not yet finished, we exitif(player !=NULL&& !player->postMatchEndFinished)return; }//GEngine->AddOnScreenDe...
分享5赞 unreal吧 纪智新 ue4.20 NavigationSystem 过时UNavigationSystemV1* NavMesh = UNavigationSystemV1::GetCurrent(this);if (NavMesh) {const float SearchRadius = 1000.0f;FNavLocation RandomPt;const bool bFound = NavMesh->GetRandomReachablePointInRadius(Bot->GetActor... 分享5赞 tc简单开发...
Solstice Chronicles: MIA runs on Unreal Engine 4, and it looks gorgeous as a result. Shadows from your flashlight distort and elongate as the creepy landscape stretches out before you, and no matter how many critters end up on the screen, framerate wobbles are non-existent. The team has al...
unreal unprepared unpopular unorthodox unmarried universally uniformly unhappiness unfriendly uneven uneasily unduly underworld understands unbearable udall twists twister turner turbine tug tucked tubing tuberculosis troopers treasures treason treacherous traversed transcends traits tr towel toughness touchdown totals ...
Gets what physical controller ID a player is using. This only works for local player controllers. The ID of the passed in player. -1 if there is no physical controller assigned to the passed in playerParametersNameDescription Player The player controller of the player to get the ID of...
Unreal Engine Blueprint API Reference Outputs TypeName integerReturn ValueReturns the number of fully initialized local players, this will be 0 on dedicated servers.Indexes up to this can be used as PlayerIndex parameters for the following functions, and you are guaranteed to get a local player ...
开发者ID:WasPedro,项目名称:UnrealEngine4.11-HairWorks,代码行数:101,代码来源:PendingNetGame.cpp voidAOnlineBeaconClient::NotifyControlMessage(UNetConnection* Connection, uint8 MessageType, class FInBunch& Bunch) {if(NetDriver->ServerConnection) ...