iOS、tvOS:由于平台限制,键盘事件的.GetKeyUp 事件延迟大约半秒,请参阅生成的 Xcode 项目中的 UnityView+Keyboard.mm 了解更多信息。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) { print("up arrow key is held ...
Update是每帧调用一次,FixedUpdate是每物理更新调用一次(默认为每秒50次更新)。
Unity Input.GetKeyDown(KeyCode.Escape)不工作 Input.GetKeyDown(KeyCode.Escape) 在某些情况下可能不会按预期工作。以下是一些建议和解决方法: 检查场景中的输入管理器: 确保场景中有一个 InputManager 组件,并且它的 Keyboard Shortcuts 部分包含 Escape 键。 检查其他脚本中的输入处理: 确保没有其他脚本拦截...
The value will be in the range -1...1 for keyboard and joystick input devices. The meaning of this value depends on the type of input control, for example with a joystick's horizontal axis a value of 1 means the stick is pushed all the way to the right and a value of -1 means ...
using UnityEngine.EventSystems; public class KeyboardHeightCalculator : MonoBehaviour { public float keyboardHeight; } 在Update或其他合适的方法中,我们可以使用GetKeyboardHeight方法来获取软键盘的高度。首先,我们需要检查是否有触摸事件,并且触摸目标是否为输入字段。如果是,我们将通过GetKeyboardHeight方法获取软键盘...
Unity – Input.GetAxis – Movement BehaviourMOVEMENT BEHAVIOURNOTICE: -> Input.GetKey e Input.GetButton -> return a BOOLEAN VALUE true or false -> Input.GetAxis of keyboard and joystik -> return a VALUE from 1 to -1 The value will be in the range -1…1 for keyboard and joystick ...
Debug.Log ("Get Input Joy"+ deviceAvailable.Index +" "+ InputCode.toEnumString (_code) +" frame: "+ Time.frameCount);returnprocessInputCode (_code, time,device); } } }if(isPlaying) { _code = InputEx.GetKeyboardInput ();
UnityEngine.Sprites UnityEngine.TestTools UnityEngine.Tilemaps UnityEngine.Timeline UnityEngine.Tizen UnityEngine.U2D UnityEngine.UI UnityEngine.Video UnityEngine.Windows UnityEngine.WSA UnityEngine.XR Classes AccelerationEvent AnchoredJoint2D AndroidInput AndroidJavaClass AndroidJavaObject AndroidJavaProxy Android...
UnityEngine.SpatialTracking UnityEngine.Sprites UnityEngine.TestTools UnityEngine.Tilemaps UnityEngine.Timeline UnityEngine.Tizen UnityEngine.U2D UnityEngine.UI UnityEngine.Video UnityEngine.Windows UnityEngine.WSA UnityEngine.XR Classes AccelerationEvent AnchoredJoint2D AndroidInput AndroidJavaClass AndroidJavaObject...
Microsoft.MixedReality.Toolkit.Services.InputSimulation.dllTry to convert the binding to a KeyCode. C++ Copy public: bool TryGetKeyCode([Runtime::InteropServices::Out] UnityEngine::KeyCode % keyCode); Parameters keyCode UnityEngine.KeyCode Returns Boolean True if the binding is a keyboard k...