Transform.GetSiblingIndex public intGetSiblingIndex(); 描述 获取同级索引。 用于返回 GameObject 的同级索引。如果 GameObject 与其他 GameObject 共享一个父级并且处于同一级别(即它们共享相同的直接父级),则这些 GameObject 被称为同级对象。同级索引显示每个 GameObject
上面简单的讲了unity的例子1. 反射在unity中的例子2: 创建一个gameObject,可以看到,其上面的transform,这个其实就是一个新的类,内部有position、scale、rorate、等等公开变量,(这就是unity通过反射,进行序列化、反序列化机制将可以显示的东西显示出来),你可以直接改动,就相当于改动了内部变量, 反射在C#中的用法 一...
下面是具体的函数实现方式,值得一提的是,这个函数是在服务器给客户端传送消息时,客户端做的处理,也就是说,这个操作是异步的,并不在Unity的主线程中进行 publicvoidChangePieceVisibleStatus(intindex,boolisVisible){if(PositionConverter.FindPiecesByIndex(index).gameObject.GetComponent<MeshRenderer>() !=null) { ...
Unity Transport is the transport layer that Netcode uses for communication between the server and the clients. To create and set up the Network Manager, follow these instructions:1. Create an empty GameObject (right-click in the Hierarchy window, then select Create Empty), and name it “...
unity SetSelectedGameObject有时候失效 unity set get 简单说一下属性和字段的区别:字段就是成员变量,而属性确实提供给外部访问内部成员变量的接口。之所以会有属性的出现,就是为了避免外部对类的成员的直接访问,通俗的说就是OOP中的封装思想。 using UnityEngine;...
Using a QTM rigid body to set position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. QTM Connect for Unity also supports movement of any other object in Unity by streaming 3D and rigid body data from Qualisys...
using UnityEngine; public class Seeker : MonoBehaviour { public Vector3 Direction; public void Update() { transform.localPosition += Direction * Time.deltaTime; } } 3. Create a prefab named “Target” with a single root GameObject. Make it a red rendered cube and add the Target MonoBehaviour...
Hello Boss! I used this method "CustomDeferAgent()",then run with unity... but it was error. call "UnityException: get_transform can only be called from the main thread." So What should i do?
transform组件不能有多个 只能有一个 无法删除 同理transform也是一个组件 因此也有一个gemeObject指向其挂载的节点 Debug.Log(this.transform.gameObject.name); 🚩场景树的构建方式 Unity的场景树是基于transform构建的 game_root有个transform指向了gameObject ...
You can exclude all the children of this Transform from the tree JumpingPolicy Allows you to set the behavior of jumping to other elements during navigation. Tip The specified jumps will be used only when the definition of the nextSelectablestarts with thisGameObject(that is, when it is specifi...