= nullptr && "Thread instance is nullptr"); return mainThread; } // 假设在主函数中调用这些函数 int main() { initializeMainThread(); std::thread* thread = getMainThreadInstance(); // ... 使用线程执行其他操作 return 0; } 在这个假设的代码片段中,initializeMainThread 函数负责初始...
Why can't I start a UIAbility instance by using startAbility()? What should I do when the error message "The specified ability does not exist" is displayed during the UIAbility startup? What should I do when the error message "must have required property 'startWindowIcon'" is displaye...
return "High Pri"; case ThreadStatus::ThreadType::LOW_PRIORITY: return "Low Pri"; case ThreadStatus::ThreadType::USER: return "User"; case ThreadStatus::ThreadType::BOTTOM_PRIORITY: return "Bottom Pri"; case ThreadStatus::ThreadType::NUM_THREAD_TYPES: assert(false); } return "Unknown";...
'reportVersion', 'networkInterfaces', 'threadId']; checkForUnknownFields(header, headerFields); assert.strictEqual(header.reportVersion, 3); // Increment as needed. assert.strictEqual(header.reportVersion, 4); // Increment as needed. assert.strictEqual(typeof header.event, 'string'); assert....
cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_...
The following code snippet will hang #include <TiledArray/version.h> #include <madness/world/worldmem.h> #include <tiledarray.h> #include <iostream> #include <unordered_map> namespace TA = TiledArray; static TA::World* world = nullptr; u...
thenCount->report(cx, &thenReport)) { return nullptr; } const char* name = getName(entry->key()); MOZ_ASSERT(name); JSAtom* atom = Atomize(cx, name, strlen(name)); if (!atom) { return nullptr; } RootedId entryId(cx, AtomToId(atom)); if (!DefineDataProperty(cx, obj, ...