Allocator* getPinnedMemoryAllocator() const override; bool isBuilt() const override { return true; } bool isAvailable() const override; bool isPinnedPtr(const void* data) const override; bool hasPrimaryContext(DeviceIndex device_index) const override; DeviceIndex deviceCount() const override;14...
MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllocator ResourceEdge ResourceNode SceneManager SceneObject Singleton SubMesh Sa...
MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllocator ResourceEdge ResourceNode SceneManager SceneObject Singleton SubMesh ...
[BACKEND] Consider mask alignment in memory coalescingtriton-lang/triton#3497 Closed Contributor htyucommentedApr 3, 2024 Some update on investigation#2vs#1: So in the kernel there are two loads and one store. Since the store does not access aligned addresses, it's never vectorized, thus same...
+0x130 AllocatorBackTraceIndex : Uint2B +0x134 NonDedicatedListLength : Uint4B +0x138 BlocksIndex : Ptr64 Void +0x140 UCRIndex : Ptr64 Void +0x148 PseudoTagEntries : Ptr64 _HEAP_PSEUDO_TAG_ENTRY +0x150 FreeLists : _LIST_ENTRY
returnLocalStorageConstants.LOCAL_STORAGE_ALLOCATOR_STRATEGY; } 代码示例来源:origin: zstackio/zstack privatevoidrealize(finalIterator<HostInventory>it,finalFlowTriggertrigger){ if(!it.hasNext()){ trigger.next(); return; } HostInventoryhost=it.next(); ...
You mustDisposeof the tensor once you've finished using it. The tensor will not be overwritten if you callExecuteagain. The memory allocator will need to re-allocate the output if the worker is run again. Multiple outputs If the model has multiple outputs, you can use each output name as...
What is CMA The Contiguous Memory Allocator (CMA) is a framework, which allows setting up a machine-specific configuration for physically-contiguous
#1 0x0000010cc2929b in GraphicsStateCollection::GetVariants(core::vector<ShaderVariant, core::allocator<ShaderVariant, 0ul>>&) const #2 0x0000010c6edd70 in GraphicsStateCollection_CUSTOM_GetVariants(void*, ScriptingBackendNativeArrayPtrOpaque*) #3 0x0000016f2c7382 ...
[2023/07/18 16:55:53.002 +08:00] [INFO] [backend_mgr.go:74] [“[ddl-ingest] ingest backfill is not available”] [error=“cannot get disk capacity at /tmp/tidb/tmp_ddl-4000: no such file or directory”] [2023/07/18 16:55:53.002 +08:00] [ERROR] [ddl_worker.go:942] [“[...