Ray - A line starting at a point and extending infinitely in one direction. Rectangular Angle - Two rectangles with different lengths that intersect at a 90° angle at one end each. Reference Angle - The smallest angle that the terminal side of a given angle makes with the x-axes. Reflect...
There are different ways to fill in this structure, depending on whether you want to produce a convex mesh starting from just a cloud of vertices, or whether you have the vertices and faces of a polyhedron already. If Only Vertex Points are Provided When providing only vertices, set the Px...
PxBVH34MidphaseDesc - PxMeshMidPhase::eBVH34is a revisited implementation introduced in PhysX 3.4. It can be significantly faster both in terms of cooking performance and runtime performance, but it is currently only available on platforms supporting the SSE2 instuction set. PxBVH33MidphaseDesc pa...
In this paper, we will use the underlying aberration theory of freeform surfaces15 to establish a design methodology from the creation of a starting geometry with the best potential for aberration correction with freeform surfaces to the application of the final freeform terms. Using an F/3, ...
This shouldn't really surprise you since we are dealing with "column-vector" organized matrices, but we will revisit this topic next, so don't worry if this still puzzles you. It's important to use these terms accurately. For example, Maya documentation states, "the matrices are post-...
Except for the error terms (BetaError and error), all fields are homomorphic. The folding prover/verifier make no distinction between a "fresh" accumulator or one that was the result of a previous folding. The prover accumulator can be "decided" be ensuring all commitments are correct, and ...
In each case, the image is of an object that, at first sight, appears relatively complex with different textures. However, if we ‘look’ at the object imaginatively enough in terms of its repeating patterns at different scales, then this complexity starts to be seen for what it is - ...
Before we lead on to a study of the graphical display of objects in three-dimensional space, we first have to come to terms with the three-dimensional Cartesian co-ordinate geometry and introduce some useful procedures for manipulating objects in three-dimensional space. (For further reading we ...
it can be seen that such terms form the subset ofPthatNis independent of. In other words, these terms are the dependency difference between the conclusion statement and the conclusion objects. We move this difference fromPto the proof so that a generative model that learns to generate the proo...
handle all the corner cases,except for degenerate polygonswith zero area; perform all computations in integers; optimize performance; write as concise and clear code as possible. Please, let me know if you find a way to improve on any of these goals in any algorithm listed. First, some ref...