Greetings, Survivors! Another year of surviving against the machine threat has passed and Generation Zero is turning 5 years old. We can’t overstate h…
Procedural content generationThe present research introduces an evolutionary algorithm able to procedurally generate dungeon maps containing locked door missions. The evolutionary algorithm evolves a tree structure, which encodes dungeons, aiming to generate levels close to the input configuration provided by ...
To decrease the Common Method Variance (CMV), this study adopted some procedural techniques following Podsakoff et al. (2003). First, our questionnaire is anonymous. Moreover, employees’ personal information and answers to the questionnaire will not be disclosed publicly. Second, this study reordere...