We focus on the music generation conditional on human emotions, specifically the positive and negative emotions. There is no existing large-scale music datasets with the annotation of human emotion labels. It is thus not intuitive how to generate music conditioned on emotion labels. In this paper...
AbstractWe focus on the music generation conditional on human emotions, specifically the positive and negative emotions. There is no existing large-scale music datasets with the annotation of human emotion labels. It is thus not intuitive how to generate
In order to create a trainingdataset, we first propose an approach for calculating the perceived emotions of the music from existing chord progressions. This allows us to label a training dataset of lead sheets with emotions, which we can then leverage to train the proposed conditional generative ...
However, creating an immersive atmosphere that effectively influences player emotions poses several challenges, necessitating the utilization of various elements, such as audio-visual coordination and gameplay design. This paper introduces a general framework for procedurally generating dungeons with joyful and...
aSA with AC motor 正在翻译,请等待...[translate] amusic is an attempt to express emotions that one beyond 音乐是企图表现出情感那一个以远[translate] aCRÈME MASQUECREAMMASKLM MORTELLE 正在翻译,请等待...[translate] aOn my left was a wide river; on my right, a dark forest. 在我的左边一...
actions, uses, locations, periods of time, moods, emotions, conditions and other relevancies associated with each media file. The tag data is organized into an index searchable by the platform engine106. Based on the tag data, the platform engine106identifies and acquires media to be used in...
(e.g., vehicle, person, animal, face, facial gestures, emotions)) using computer vision. In some implementations, a path selection may be determined such that the detected object(s) stay within the viewing window. For example, the detected object(s) may be centered within the viewing ...
Through algorithmic and human evaluations, we demonstrate the approach's effectiveness in producing music conveying two contrasting target emotions, happiness and sadness. An ablation study is also conducted to clarify the contributing factors behind our approach's results....
Accordingly, a PVP may generate the probability values relating a donor subject's observed response to emotions, moods, and personality interactions and responses coded in a dialogue database.As used herein, personification can mean the attribution of personal qualities and the representation of those...
no other people in the room are alerted. Such loudspeakers in itself are known and typically used by people who listen to music or a book while resting on bed. In a preferred embodiment, the loudspeaker is an ear-mounted loudspeaker as is well-known from loudspeakers for people with a ...