The third question came fromJesper Juul, who was also my teammate inThe Metagame. Jesper asked - well actually, he more kind of pointed out - that while everything in a game ultimately distills down to being a system, and all kinds of exploration are really by defintion (or at least by...
We have some great models for storytelling, but often they're broken by the attempt to fit them into interactive experiences, or applied to cultures outside of Western norms. Starting with the dramatic question and the sequence method, the Forest Paths Method has been built on the principles ...