“There’s so much innovation happening across the entire space—and I think this is the epicenter, here at GDC.”- Jack O’Holleran (CEO & Co-Founder, SKALE Labs) What You Need to Know for: Change the Game: Be Part of GDC GDC is your access point for tapping into a wealth of o...
by Joanna Orland (Sony Computer Entertainment Europe) Audio GDC 2009 Building a Bug Free Team: Successfully Managing Quality Assurance Teams by Jane Fraser (Electronic Arts) Business and Management GDC 2009 Building Your Airplane While Flying: Production at Bungie by Allen Murray (Bungie...
Describe your role and what motivates you: Hello, my name is Diego Garzón, and I have a professional background in computer science with a specialized focus on simulation and synthetic data generation. I am currently serving as the Procedural Content Director at Microsoft, where my role centers...
Connect with top game development companies showcasing their latest tools and services, build new partnerships, and play games from independent developers in GDC Play, alt.ctrl.GDC, and the IGF Pavilion.
The joystick is now a virtual stick that feels much more natural and suitable for touchscreen gaming.”. Slide to Play also noted that a SEGA executive indicated that future Genesis games on digital marketplaces would receive the remastering treatment, by casually stating “that was the plan.”...
Should Shootis a competitive two-player experience the takes place entirely on the one screen, and was a game many of the judges were very impressed with. Within the game players battle to score the most points by shooting at their opponent. Controls are simple, and all you need to...
Inc. for the development of its media servers. In addition, GDC also provides a suite of digital cinema products and services, including LED cinema, 3D product, audio equipment, projector lamp, Supra 4.0 high-gain and high-contrast screen, post-production service, Elec...
It’s that diversity of formats—every-thing from a theater in a departmentstore to the world’s first LED screen—that Dr. Chong says he loves about themovie industry, and what GDC is ableto contribute to it. “I see cinemas evolving to meet different needs,” he explains.“The old ...
Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He oncewrote a whole book aboutMinesweeper....
It fits into modern game engines by directly replacing screen-space ray tracing and baked irradiance probes. The key breakthroughs are a fast way of ray tracing and updating irradiance instead of denoising individual samples or convolving radiance probes, and a new moment-based depth scheme for ...