If the vectorXstarts at the origin and ends at the point (4,4), then the vector2Xwill end at (8,8). The scalar multiplication can be represented by column vectors: back to top The Triangle Law (Vector addition) When adding vectors, remember they must run in the direction of the arr...
5. Transformational Geometry and Vectors 6. Constructions and Loci 7. Circle Theorems Number: 1. Number Basics: 2. Factors, multiplication and division: 3. Fraction, decimals and percentages: 4. Powers, roots and surds: 5. Ratio, speed, proportion and variation: 6. Approximation and rounding...