cc1: all warnings being treated as errors 在Makefile中找到-Werror项,删除即可。删除后重新编译。 或设置环境变量 c工程设置 export CFLAGS = "-Wno-error" c++工程设置 export CXXFLAGS = "-Wno-error"
cc1: all warnings being treated as errors 在Makefile中找到-Werror项,删除即可。删除后重新编译。 或设置环境变量 c工程设置 export CFLAGS = "-Wno-error" c++工程设置 export CXXFLAGS = "-Wno-error"
I think this is down to the fact that even though MDProgressHUD gets built on its own when building the main project Xcode still needs to parse any headers for MDProgressHUD again in which case the main project's settting for GCC_TREAT_WARNINGS_AS_ERRORS is active rather than the MDProgr...
-TC 将所有文件编译为 .c compile all files as .c -TP 将所有文件编译为 .cpp compile all files as .cpp -Yu[file] 使用 .PCH 文件 use .PCH file -V 设置版本字符串 set version string -YX[file] 自动的 .PCH 文件 automatic .PCH -w 禁用所有警告 disable all warnings -Zm 最大内存分配(默...
-WX 将警告视为错误 treat warnings as errors -Tc 将文件编译为 .c compile file as .c -Yc[file] 创建 .PCH 文件 create .PCH file -Tp 将文件编译为 .cpp compile file as .cpp -Yd 将调试信息放在每个 .OBJ 中 put debug info in every .OBJ ...
CI: treat gcc warning as errors Browse files For now exclude unused-result warnings in order not to affect current builds. Signed-off-by: Yegor Yefremov <yegorslists@googlemail.com>Loading branch information yegorich committed Sep 13, 2018 1 parent 7a4dd73 commit 55b0ba8 Showing 1 changed...
cc1plus: all warnings being treated as errors 解决办法:只需要找到相应的Makefile,去掉编译选项中的-Werror即可。 --Werror 视警告为错误;出现任何警告即放弃编译. -Wall 会打开一些很有用的警告选项,建议编译时加此选项。 -Wextra 打印一些额外的警告信息。
cc1plus: all warnings being treated as errors 解决办法:只需要找到相应的Makefile,去掉编译选项中的-Werror即可。 --Werror 视警告为错误;出现任何警告即放弃编译. -Wall 会打开一些很有用的警告选项,建议编译时加此选项。 -Wextra 打印一些额外的警告信息。
-WX 将警告视为错误 treat warnings as errors -Tc 将文件编译为 .c compile file as .c -Yc[file] 创建 .PCH 文件 create .PCH file -Tp 将文件编译为 .cpp compile file as .cpp -Yd 将调试信息放在每个 .OBJ 中 put debug info in every .OBJ ...
/WX 将警告视为错误 treat warnings as errors /Tc 将文件编译为 .c compile file as .c /Yc[file] 创建 .PCH 文件 create .PCH file /Tp 将文件编译为 .cpp compile file as .cpp /Yd 将调试信息放在每个 .OBJ 中 put debug info in every .OBJ ...