Large object heap starts at 0x000001d0a62c1000 segment begin allocated size 000001d0a62c0000 000001d0a62c1000 000001d0a62c9a68 0x8a68(35432) Total Size: Size: 0xfa50 (64080) bytes. --- GC Heap Size: Size: 0xfa50 (64080) bytes. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. ...
Allocated:托管对象占用的内存量 Working set:进程的虚拟地址空间中当前驻留在物理内存中的页集。 显示的工作集与任务管理器显示的值相同。 暂时性对象 下面的 API 创建一个 10-KB 字符串实例,并将它返回给客户端。 对于每个请求,会在内存中分配一个新对象并将它写入响应中。 字符串作为 UTF-16 字符存储在 .NET...
Allocated Bytes/sec 如果认为在GC上花费的时间太多了,接下来应该看看Allocated Bytes/sec这个计数器.它显示了GC对托管堆的分配速率。需要注意到是这个计数器的值在分配速率很低的情况下其实是不准确的,它只有在每次GC开始的时候才会被更新,如果性能计数器的取样频率(默认是1秒)被设置为大于GC的频率的时候,这个值就...
gc_heap* make_gc_heap(); void destroy_gc_heap(gc_heap* heap); static HRESULT initialize_gc(size_t vm_block_size, size_t segment_size, size_t heap_size); static void shutdown_gc(); //allocate object in heap segments.这个分配动作并不分配大对象,只是分配在GC Heap上面的对象,而不是LOH...
Pool's purpose is to cache allocated but unused items for later reuse, relieving pressure on the garbage collector. 注意:sync.pool 是全局对象,读写存在竞争问题,因此在这方面会消耗一定的 CPU,但之所以通常用它优化后 CPU 会有提升,是因为它的对象复用功能对 GC 和内存分配带来的优化,因此 sync.pool 的...
GUILayout.Label("Allocated Mono heap size :" + Profiler.GetMonoHeapSizeLong() / (1024 * 1024) + "MB"); GUILayout.Label("Mono used size :" + Profiler.GetMonoUsedSizeLong() / (1024 * 1024) + "MB"); GUILayout.Label("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMem...
垃圾回收的过程就是 Allocated->eden; eden -> survivor; survivor -> survivor; survivor -> old; 图片 可以看到,这里有 eden,survivor,old 还有个 free region。 图片 橙色就是活着的对象 图片 G1会把橙色对象拷贝到free region 当拷贝完毕,free region 就会晋升为 survivor region,以前的 eden 就被释放了 ...
Largeobject heap starts at0x0000019a6da81000 segmentbegin allocated size 0000019a6da800000000019a6da810000000019a756d04800x7c4f480(130348160) 0000019b10e200000000019b10e210000000019b133ca3300x25a9330(39490352) TotalSize: Size:0xf940ee70(4181782128) bytes. ...
-XX:AllocatePrefetchLines=1 1 Number of cache lines to load after the last object allocation using prefetch instructions generated in JIT compiled code. Default values are 1 if the last allocated object was an instance and 3 if it was an array. ...
(myGCCol));// Determine the best available approximation of the number// of bytes currently allocated in managed memory.Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(false));// Perform a collection of generation 0 only.GC.Collect(0);// Determine which generation myGCCol object ...