来自专栏 · Inverse Rendering 23 人赞同了该文章 目录 收起 标题 摘要 绪论 可重照的3D高斯 几何增强 BRDF and Light Modeling 正则化 基于点的射线追踪 3D高斯点上的射线追踪 可见性估计与烘焙 逼真的重照 实验 训练细节 速度和内存 结论 局限性和未来工作 标题 《Relightable 3D Gaussian: Real-time...
此外,该研究还首次应用了带有前向与反向深度传播的可微高斯光栅化管线。如图 6 所示,该深度也证明了 Deformable-GS 也可以得到鲁棒的几何表示。深度的反向传播可以推动日后很多需要使用深度监督的任务,例如逆向渲染(Inverse Rendering),SLAM 与自动驾驶等。图6 深度可视化。作者简介 论文第一作者:杨子逸,浙江大学...
2403.16224——Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields 逆向渲染旨在恢复对象的几何形状和材质。与神经辐射场(NeRF)相比,它为传统渲染引擎提供了更兼容的重建。另一方面,现有的基于NeRF的逆向渲染方法无法很好地处理具有局部光亮相互作用的光滑对象,因为它们通常将照明简化...
The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure
此外,该研究还首次应用了带有前向与反向深度传播的可微高斯光栅化管线。如图6所示,该深度也证明了Deformable-GS也可以得到鲁棒的几何表示。深度的反向传播可以推动日后很多需要使用深度监督的任务,例如逆向渲染(Inverse Rendering),SLAM与自动驾驶等。 深度可视化 ...
采用了tile-based rendering等优化技术,提高了渲染效率。 优化点: 可以进一步优化CUDA代码,提高并行计算效率。 可以探索更多的优化器和学习率调度策略,以提高训练效果。 可以考虑引入更多的正则化项,以防止过拟合。 通过以上分析,我们可以更好地理解3D Gaussian Splatting的代码实现和基本原理。
[299] GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering 🧑🔬 作者:Zhihao Liang, Hongdong Li, Kui Jia, Kailing Guo, Qi Zhang 🏫 单位:the School of Electronic and Information Engineering, South China University of Technology ⟐ School of Data Science, The Chinese ...
but they are not the only methods. radiance fields represent an innovative solution to challenges in inverse rendering and novel view synthesis, where the goal is to generate highly realistic 3d scenes from a set of 2d images. this allows you to view a scene or object from any arbitrary angl...
computer-visionneural-networkdrivinggaussianautonomous-driving3ddynamic-sceneneural-renderingunsupervised-segmentation3dgs UpdatedJul 9, 2024 Python Star381 Everything you want about DP-Based Federated Learning, including Papers and Code. (Mechanism: Laplace or Gaussian, Dataset: femnist, shakespeare, mnist...
(LBS) forward rendering process is proposed, which avoids the step of finding the corresponding canonical points in the traditional inverse linear blend skinning technique. The proposed process employs a pose refinement module, a hybrid weight field module, and a Gaussian refinement module to ...