Gaming Market Size: The global gaming market size reached USD 241.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 535.3 Billion by 2033, exhibiting a growth rate (CAGR) of 8.3% during 2025-2033. The rising popularity of gaming especially among young individuals...
China gaming industry remains the largest single-country market in the world. The rising online gaming market has appeared as China's most influential and transforming market. It has been development driven by double-digit growth in online gaming users, increasing Internet and broadband infiltration,...
The globalgaming PC market sizewas valued atUSD 50.23 billion in 2022and is expected to grow at a compound annual growth rate (CAGR) of 12.9% from 2023 to 2030. The rising number of professional gamers is primarily fueling market growth. In addition, the rising popularity of esports gaming,...
Basic StatisticSize of global eSports market 2022-2032 Premium ForecasteSports industry size by country 2023 Premium StatisticTop eSports games worldwide in 2023, by peak viewership Premium StatisticeSports fans in selected countries worldwide in 2023 ...
The global gaming market size is forecasted to grow/decline byUSD 117.2 billionat aCAGR of 9.56%between2023and2028.The market is propelled by the growing adoption of augmented reality (AR) andvirtual reality (VR) games, catering to a diverse audience. The surge ine-sportspopularity further fuel...
The global virtual reality in gaming market size was valued at USD 20.73 billion in 2022 and is anticipated to grow at a CAGR of 22.7% from 2023 to 2030.
The global blockchain gaming market size was valued at USD 128.62 billion in 2022 and is projected to grow from USD 154.46 billion in 2023 to USD 614.91 billion in 2030 at a CAGR of 21.8%. North America dominated the global blockchain gaming market share of 23.87% in 2022. A blockchain...
Mobile gaming market size reached US$ 91.7 Billion in 2023 to reach US$ 201.6 Billion by 2032 at a CAGR of 9% during 2024-2032.
Cloud Gaming Market Size By Type (File Streaming, Video Streaming), By Device (Consoles, PCs & Laptops, Smartphones & Tablets, Connected Television), By Business Model (Business-to-Consumer [B2C], Business-to-Business [B2B]) Industry Analysis Report, Regional Outlook, Growth Potential, Competiti...
Market Overview The Global Gaming Gadgets Market size is expected to reach $158.2 billion by 2031, rising at a market growth of 12.3% CAGR during the forecast period. This region's dominance can be attributed to several factors, including its large and growing population of gamers, the increasi...