Racing games have come a long way since the days of arcades, with players having a lot more options available right at their fingertips. From old school arcade racers to more technical racing anddriving sims, the genre continues to mature and diversify with each passing year. ...
Honoring this rule of thumb really helps me avoid the overindulgence I’ve had with games, where I lose all sense of time and what’s going on around me. Additionally, I feel more mindful and present when I limit my technology use, and it allows me to appreciate the time that I do s...
It’s easy now for me to understand why it’s considered one of the greats that came at the end of the Golden Age of Arcades. I don’t think it’s “great” and hell, I’d still call Bubble Bobble “overrated.” But, it’s still a solid co-op game nearly forty years later, ...
Arcades Here’s a tip – if you find yourself playing a round of Street Fighter, BlazBlue or Virtua Fighter against a fellow gamer and find yourself getting your arse handed to you on round 1, winning round 2, then getting torn apart in round 3, you actually weren’t amazing in round ...
‘Real-World Archaeogaming’, examines the significance of video game physicality – arcades, retro shops, and developer studios – alongside the field’s potential to scrutinise recent cultural products. As the author outlines, video games are irrefutably artefacts of material culture and offer a...
Wondering what's hot in the Japanese gaming scene? This section of IGN Japan brings you the latest charts from Japan for hardware, software and arcades, along with a top thirty most wanted list. We've sourced retail tracker Media Create for the software and hardware sales charts and mega ga...
videogames were just as healthy as ever. Arcades and consoles saw use and playtime everyday. Nintendo had released the Famicom home console in Japan. But North America would prove to be a different beast to conquer. However once that beast was tamed, it became a formidable ally. On this ...
This is basically a somewhat-tweaked version of the arcade-game Wonder Boy (released in arcades earlier in 1986) with a different main character and soundtrack, a higher level of difficulty, an exclusive extra weapon, more variety, and the removal of a nasty stereotype, which came about when...
One such game is Truxton, developed by Toaplan for the arcades in 1988 and ported to the Genesis in 1989. This game introduced many to the almost masochistic gameplay seen in later titles of the shmup genre with its massive levels, attacks by 3 or more large enemies at once, erratic flyin...
writes Over 33 years have passed since Donkey Kong first hit arcades, but it still has new surprises. I was poking through the game in a debugger when I discovered that the game contains unused music and voice clips. One of the tunes would have been played when you rescued Pauline, and...