It Builds Character : Character Development Techniques in GamesChandler, By Rafael
The Ethics of Computer Games: A Character Approach As growing influences in contemporary society, computer games are raising a host of ethical issues that have garnered both negative and positive appraisals. One promising approach to many of these issues focuses on the character of gamer... A B...
Peer-to-peer learning, or peer-to-peer training, is a type of training where employees in an organization share their knowledge and experience on a given subject. Typically, the participants of peer learning sessions work within the same department or at the same level within a company. This ...
DEVELOPMENT ESSENTIALS: GAME STORY AND CHARACTER DEVELOPMENT AND DEVELOPING SERIOUS GAMESCiteSeerXcitationsRural Development and Dynamic ExternalitiesA ParkB JohnstonNo abstract is available for this article.doi:10.1111/j.1467-8357.2007.00783_2.xPETER DEPIETRO...
Muhtar Çağkan Uludağlı and Kaya Oğuz have contributed equally to this work. Authors and Affiliations Department of Computer Engineering, İzmir University of Economics, İzmir, Turkey Muhtar Çağkan Uludağlı & Kaya Oğuz ...
This study focused on a particular variable, Psychological Capital (PsyCap), which has long been associated with creativity in the workplace. PsyCap can be referred to as a higher-order construct, defined as an individual's positive psychological state (Luthans et al., 2007), and is ...
As you create an eye-catching spatial experience that integrates RealityKit with ARKit and SwiftUI, you'll explore how resources work in RealityKit and how to use features like low-level mesh and texture APIs... 23:20 Enhance your spatial computing app with RealityKit audio WWDC24 iOS, ...
more likely to be portrayed with exaggerated, and often objectified, sexiness. Further, violence and sexiness was paired more frequently for female characters than violence and muscular physiques for the male characters. The potential influence these negative portrayals could have on gamers is ...
The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal,
"AADTHU has a tradition of emphasizing both theory and practice, using projects to drive teaching and research, which is a distinctive feature of our educational approach," explained Ma. "Since its establishment, AADTHU has participated in many significant projects, including design work for numerou...