In increasingly digitised social scenarios, certain groups are at a disadvantage. This is the case for the elderly. At the root of digital exclusion and the various digital divides are issues related to technical aspects and infrastructures, but above all a set of negative beliefs and stereotypes...
games are rarely designed with an elderly user group in mind. In this paper, this issue is addressed by providing an overview of common age-related changes followed by a summary of game design considerations for senior audiences. The impact of age on game design is discussed based on an...
该句是由which引导的定语从句,先行词sentences是复数,此处应该用动词原形,故填play。【小题4】句意:一个著名的绕口令是:她在海边卖贝壳。根据“A famous tongue twister”判断,此处应该用一般现在时,主语She是单数,此处应该用三单形式,故填sells。【小题5】句意:很多人慢慢地都能说出来,但是用正常的语速会怎样...
“Video games remain a mainstay in American households, as they have for decades,” said Stanley Pierre-Louis, president and CEO of the ESA. “Playing video games has become the norm, as those who first learned to play on early consoles now share their joy of play with their own children...
(2013). Let’s play together: effects of video-game play on intergenerational perceptions among youth and elderly participants. Computers in Human Behavior, 29(6), 2303–2311. Article Google Scholar Cohen, S. (1972). Folk devils and moral panics. London: MacGibbon and Kee. Google Scholar ...
Elderly people often struggle to keep up with digital advancements, particularly given the fast pace of such developments and the increasing need to intera... SSC Oppl - 《Universal Access in the Information Society》 被引量: 0发表: 2020年 加载更多来源...
Social Connection:Basically, it gives a manner through which the elderly can socialize with friends, families, and even people they may not be related with. Some of the games have a built-in chat so that people with similar interests can share with each other. ...
There is evidence that exposure both to youth and to games can reduce stress among older adults. Chua et al. (2013) found that older adult intergroup anxiety toward youth was reduced after an interaction between young and elderly participants. Interestingly, playing video games was far more ...
“Playing video games transcends age, gender, region, country, or language. What’s most important is that it's fun, and you can spread joy to people around you.” Navigating an aging world Japan's elderly population, those age 65 and older, is estimated at 36 million, or 29 percent ...
Introduction to Using Games in Education: A Guide for Teachers and Parents The word game means different things to different people. In this book, I explore a variety ofboard games, card games, dice games, word games, and puzzles that many children and adultsplay. Many of these games come...