Therefore, an increasing number of healthy people are reported to use cognitive-enhancing drugs, as well as other interventions, such as noninvasive brain stimulation, to maintain or improve work performance. This review summarizes research on pharmacological and technical methods as well as cognitive ...
The critical need to promote research of aging and aging-related diseases to improve health and longevity of the elderly population. Aging Dis. 6, 1–5 (2015). PubMed Google Scholar Murman, D. L. The impact of age on cognition. Semin. Hear. 36, 111–21 (2015). Article PubMed Pub...
While the scientific community documents environmental degradation and develops scenarios to identify the operational margins of system Earth, less attention is given to how decisions are made that steer the system in one direction or the other. We propose to use strategy games for this purpose, inc...
Ottati, V. et al. When self-perceptions of expertise increase closed-minded cognition: the earned dogmatism effect.J. Exp. Soc. Psychol.61, 131–138 (2015). ArticleGoogle Scholar Mermet, L.Strategic Environmental Management Analysis: Addressing the Blind Spots of Collaborative Approaches. Collection...
For some people, there is clearly some positive reward for seeing themselves improve over time. Wykes stresses, ___, that for people who are really worried about their cognition, learning a new language would be more beneficial, which has been shown to improve brain ___.【小题1】A.endless...
Games have been a popular tool to help to improve learners’ and facilitators’ learning experiences. Games also have been implemented as the alternative learning tools, where some research shown games were improved the learners’ performance and enhance the learners’ and facilitators’ learning experi...
Finally, in line with play’s possible preparatory role for adulthood, we review the positive impact on cognition and future learning of action-like video games. Highlighting that not all video games have this impact, we note more granular hypotheses about the biological functions of play are to...
Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, th
The other argued that “a growing evidence shows that certain cognitive training can greatly improve cognitive function, including ways related to everyday life.” In my opinion, although the brain training program secs an attracting shortcut, improving or maintaining cognition is not going to be...
Brain’It On features a collection of puzzle games that help players of all ages improve their attention span, information processing speed, working memory, inductive reasoning and spatial cognition. Significantly, during the development phase, academic results are used to create an accessible brain-tr...