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A mod manager for Super Monkey Ball games that are made in Unity. GameBanana Page:SMB:BBHD|SMB:BM This project is currently is still in development and is not finished! As of right now, it only supports mods that make use of code injection. ...
Great games incorporate the unique characteristics and capabilities of the devices that they run on. Consider that the player may be traveling, sitting at their desk, relaxing on the couch, or standing in their living room while playing your game. Take advantage of high-resolution displays, ...
Great games incorporate the unique characteristics and capabilities of the devices that they run on. Consider that the player may be traveling, sitting at their desk, relaxing on the couch, or standing in their living room while playing your game. Take advantage of high-resolution displays, ...
The great thing about HTML5 games is that they run on all modern browsers. You can play these games on modern browsers such as Chrome and Firefox on
Unity 5.2 is using the new plug-in model introduced in Unity 5. This greatly simplifies plug-ins that participate in your workflow, as you’ll see later in this article. Unity 5.2 includes experimental support for DirectX 12, which ships with Windows 10. To try the experimental support, ope...
Using Unity doesn’t cost a thing unless you’re working as part of an organization with more than $100,000 in revenue or funding per year. On top of that, Unity offers extensive documentation, tutorials and sample projects, as well as benefiting from a rich user community. With so much...
Return to Unity and select the Run button to start the game. The breakpoint should be hit and you can now use the Visual Studio for Mac debugging tools. From the Locals window, locate the this pointer, which references an EnemyAI object. Expand the reference and see that you can browse...
Return to Unity and select the Run button to start the game. The breakpoint should be hit and you can now use the Visual Studio for Mac debugging tools. From the Locals window, locate the this pointer, which references an EnemyAI object. Expand the reference and see that you can browse...
Engine is a centralized update processor based on Unity update. Think of it as a one Unity update that controls them all. Engine work inside of a layer and will be stopped if the layer they work on would be destroyed. You are not forced to use custom updates but every processor and ...