Topics covered include the distinction of fictional utterances from assertions, the anchoring of indexicals, and the semantic account of proper names in metafictive discourse. Also mentioned are an analysis of proper names as presuppositional triggers, the relation between metafictive sentences and ...
In lieu of an abstract, here is a brief excerpt of the content: html_title Dressing Up and Other Games of Make-believe: The Function of Play in the Art of Cindy Sherman * /html_title Danielle Knafo Be what you would seem to be—or, if you'd like it put more simply—Never imagine...
which may be influenced by the violent content of many of these games. This is a serious problem and one where reforms are possible and can make a real difference to the well-being and experience
Metalepsis and Participation in Games of Make-Believe ‘I grieve’ as Make-Believe Section 3 – Theatre and Music Fictionality and Make-Believe in Drama, Theatre and Opera Making Meaning in the Theatre: Double Noesis Impurely Musical Make-Believe Section 4 – Games Make-Believe Wicked...
It works using a set of cards that visually lays out what household tasks each partner is responsible for in a given week. At the end of the week, partners get together to check-in and reset. To make it more fun, Burrets recommends turning these weekly check-ins into mini celebrations...
“I still can’t believe I’m up here.” As he recalled to the Honolulu Star-Advertiser, “I was in awe when I reported. My teammates included Lou Brock and Bob Gibson.” The Cardinals assigned first baseman Ron Fairly, 36, to be the road roommate of Kurosaki, 22, and help him ...
表演者:Nova & The Experience 专辑类型:专辑 介质:CD 发行时间:2014-03-12 出版者:THISTIME RECORDS 条形码:0634479091759 豆瓣评分 暂无评分 想听在听听过 评价: 写短评 写乐评 加入豆列 分享到 推荐 简介· ··· 亚马逊:http://www.amazon.co.jp/Make-Believe-Games-Nova-Experience/dp/B00IHZ2PKI/ref...
and occasionally meets other players embarking on the same pilgrimage. Journey has a unique and special tone: it’s dreamlike and melancholic for the most part, but it’s the rapturous conclusion which truly elevates it. Words like "breathtaking" are used so liberally their meaning has been ho...
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Typically, these video games challenge divided attention, meaning the play requires one to track many targets moving quickly and independently, or to react to many enemies, while simultaneously also requiring states of highly focused attention, such as precisely locating a sniper or a health pack, ...