But, having played plenty of DnD, I am very familiar with the Gith (both types). The way I see it, Elves and Dwarves are very much 'generic' fantasy these days, and they aren't a problem to use. Something like the Gith is a bit too recognizeably DnD.* For my game so far, I ...
like an extra spell slot. Of course, as a DM you are free to introduce any prerequisites to an item’s use that makes sense for your game. I think the Fireball Ruby would explode no matter who throws it, but perhaps only creatures of fey descent can activate the Twig of Invisibility....
The convergence of gambling and gaming industries has transformed entertainment, but the allure of table top RPGs like Dungeons and Dragons endures. For adventurers and storytellers, finding the best DnD dice enhances immersion and excitement with every roll. Players embark on epic journeys amid vario...
and red palette was fairly restrictive on what was going to be a larger game. I think it would great for a smaller tin series game, but in a larger game it seemed to be too much. I also felt like I was trying to make something much different from Iron Helm, but as I was designin...
While many dungeon masters like to play with their world, a pre-written campaign can be the easier starting point for new players. The Dungeon Mast can focus on making sure the experience is amazing without having to worry about the finer points of world-building. Here are the best ...
They’re just semi-ambulatory money sources, right? It’s not like theyusethe tools or anything? Right? Look, I get that there may have been improvements on the backend or new tools that someone wanted to introduce, but right now, in order to do something that used to be a single cli...
Like I always say (now) about British TV —“They are usually nice and short, but however short they are, they should have been shorter.” Starts strong; quality drops after 5-6 episodes. The 2 part finale upticks (with the great Leo McKern) but alas, the landing is not stuck. ...
Mechanics or Crunch– Do you like DnD 3.5 and and the OSR? If yes, then you will love this. It’s the same basics we got from the previous edition of the game, but with better explanation. My one thing I really wanted but didn’t get is at-will powers so wizards and casters can...
Easier to miss, though, are games thatsaythey’re for two to four or two to six players, but are really designed for four minimum, and playing with two means fudging or limiting the game’s intended mechanics to account for the missing players. ...
I like 5th Edition. I’ve run a few games, mainly testing/pilots, but I find it lukewarm. While the players have always had a good time, it’s not the AMAZING LET’S PLAY THIS AGAIN time that 13th Age or Beyond Dread Portals is, and I’m a bit ho-hum as a GM. I had a ...