The objective of this research was to improve the classroom interaction in the English teaching and learning process at grade IV of SD N Puren in the academic year of 2013/ 2014 using games.\udThis study was action research study consisting of two cycles and used qualitative methods. There ...
Interactive games for students are necessary for schools because they provide a new learning experience while giving a break to the students from the mundane school routine. These games also develop skills and competencies in children. To help you engage students in the classroom, here is our list...
In this game, two players face each other, and one becomes the “mirror,” mimicking the other player’s hand movements exactly. This activity is excellent for developing observation skills, synchronization, and non-verbal communication. It requires focus and cooperation, making it an excellent exe...
As technology has advanced, so have the opportunities for its use in the classroom. This is particularly the case with serious games."Serious games are generally defined as games whose primary intent is training or learning with definable learning goals, instead of being primarily intended for ...
EnglishCASEAnalysisThe research is based on literature analysis, classroom observation and interviews. Through the comprehensive analysis of English games teaching in kindergarten, the author tries to provide support for English teachers in the process of making teaching designs.李佳霖郑州工业应用技术学院...
And also develop observation quality.Classroom Activity 21 – CharadesGroup size – 7-8Time Duration – 2 hoursDescription – This is a fun activity for the students. Sometimes students need a change in the classroom routine. It is essential to create fun activities while at the same time ...
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Test your students’ observation skills with a quick round of I Spy. Choose an object from your onscreen background. For instance, “I spy something green.” Students take turns guessing what the object is. You can also choose something from someone else’s background. For example, “I sp...
In this context, using educational contents in game formats in school has the advantage of following the natural course of children's learning (Fitzgerald, 1991, Institute for Learning Sciences, 1994). Of course games are currently used in the classroom; many socio-dramatic and rule-based games...
As an advocate, I’m always on the lookout for innovative ways to help my clients. That includes being collaborative with IEP teams and bringing ideas to the table. That’s why I’m excited to share with you the benefits of using critical thinking games in the classroom. These games are...