You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags.When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact ...
【注:GameplayTags是一个全局的名称和短语列表,可以用作资源的名称和标签。比如可以让一个 GameplayAbility 拥有指定的 Ability Tag 来获取使用Ability Task 来监听其他技能的功能。】 Cancel Ability with Tags:拥有这些 Tag 的技能会在当前技能激活时被取消。 Block Ability with Tags:拥有这些 Tag 的技能在当前...
This class holds reference to important objects - namely Astronaut, Camera and Lander - with a view to passing camera & control from Astronaut to Lander and vice-versa. The CurrentControllable enum is used to specify the state the player is currently in and the startAsAstronaut bool sets this...
Enum: dev, prod, mongodb.net or mongodb.net-dev Explanation for: this.serverMode = "mongodb.net-dev"; If you wanna use mongod.net database but you wanna use it from localhost. Multiplayer (with videochat or realtime net) still use https. For single player variant you can use http...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags.When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact ...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags. When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact wi...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags.When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact ...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags. When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact wi...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags.When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact ...
You will find yourself replacing things that you used to handle with booleans or enums with GameplayTags and doing boolean logic on whether or not objects have certain GameplayTags. When giving tags to an object, we typically add them to its ASC if it has one so that GAS can interact wi...