2、橙色羊毛 WOOL:1 35:1 3、红色羊毛 WOOL:2 35:2 4、蓝色羊毛 WOOL:3 35:3 5、黄色羊毛 WOOL:4 35:4 6、灰色羊毛 WOOL:5 35:5 7、粉色羊毛 WOOL:6 35:6 8、灰色羊毛 WOOL:7 35:7 9、淡灰色羊毛 WOOL:8 35:8 10、青色羊毛 WOOL:9 35:9 11、紫色羊毛 WOOL:10 35:10 12...
privateGameModeparseGamemode(String gamemode){switch(gamemode) {case"creativo":case"1":case"c":returnGameMode.CREATIVE;case"survival":case"0":case"s":returnGameMode.SURVIVAL;case"adventura":case"2":case"a":returnGameMode.ADVENTURE;case"espectador":case"3":case"e":returnGameMode.SPECTATOR;default:...
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:26,代码来源:GuiRenderer.java 示例3: innestedIf2 ▲点赞 3▼ importethanjones.cubes.world.save.Gamemode;//导入依赖的package包/类privatevoidinnestedIf2(booleanjump,floatdeltaTime){if(jump && !wasJumpDown && Cubes.getClient().gamemode ==Gamemode.cre...
UUID pU = e.getPlayer().getUniqueId();intGamemodeTemp1 =0;if(e.getNewGameMode() == GameMode.SURVIVAL) { GamemodeTemp1 =0; }elseif(e.getNewGameMode() == GameMode.CREATIVE) { GamemodeTemp1 =1; }elseif(e.getNewGameMode() == GameMode.ADVENTURE) { GamemodeTemp1 =2; }elseif(e.getNew...
示例6: Create ▲点赞 1▼ publicMatchCreate(IEnumerable<User> players,IGameModemode){longmatchID = Interlocked.Increment(ref_matchIDs); Match match =newMatch(players, mode, matchID); _matches.TryAdd(matchID, match);returnmatch; } 开发者ID:pksorensen,项目名称:CycleR,代码行数:9,代码来源:Match...
示例5: getGamemode ▲点赞 1▼ publicfunctiongetGamemode(Player $player){return$player->getGamemode(); } 开发者ID:TDMGamingMC,项目名称:HungerSimulator,代码行数:4,代码来源:EventPlayer.php 示例6: addPlayer ▲点赞 1▼ publicfunctionaddPlayer(Player $player){if($this->enabled ==true) {if($this...
示例4: parseGamemode ▲点赞 3▼ privateGameModeparseGamemode(String gamemode){switch(gamemode) {case"creativo":case"1":case"c":returnGameMode.CREATIVE;case"survival":case"0":case"s":returnGameMode.SURVIVAL;case"adventura":case"2":case"a":returnGameMode.ADVENTURE;case"espectador":case"3":case"...
示例1: onPlayerInteract ▲点赞 3▼ importorg.bukkit.entity.Player;//导入方法依赖的package包/类@EventHandler(ignoreCancelled =true, priority = EventPriority.HIGH)publicvoidonPlayerInteract(PlayerInteractEvent event){if(event.getAction() != Action.RIGHT_CLICK_BLOCK)return; ...