若玩家角色保持静止不动,那么恶魔行者冲刺到这里时应当正好能够攻击到她m_dashDelta=40;//冲刺的终点目标m_dashTargetX=0;m_dashTargetY=0;DevilUpdateFollow脚本中状态切换的代码:if(distance_to_point(player.x,player.y)<m_dashDistance){m_devilState=DevilState.DEVIL_DASH;if(x<player.x){//冲刺至玩家...
12.3. Enemy Hit and Death Effect 04:42 13.1. Player Hit Logic and State 13:33 13.2. Hitflash Script 12:51 14.1. Follow the Player 07:57 14.2. Follow the Player Using Lerp 04:17 14.3. Pixel Perfect Camera Movement using Rounding 08:02 15.1. Adding Sound Effects 06:17 15.2. Adding Ba...
在obj_enemy_slime对象中创建alarm事件 然后在create事件中,创建怪物的属性:视野、目标点x坐标、目标点y坐标,速度、默认状态 创建脚本组 创建3个脚本组,依次为Helper Scripts、Player States、Enemy States。然后将对应的脚本移动到对应的组内。 创建闲逛和追击脚本 修改追击脚本 移除obj_enemy_slime的step事件中的移动...
vardeltaX=player.x-x;vardeltaY=player.y-y; 接下来根据这个差值来移动恶魔行者的坐标: varmySpeed=2;if(deltaX>mySpeed){phy_position_x+=mySpeed;}elseif(deltaX<-mySpeed){phy_position_x-=mySpeed;}else{phy_position_x+=deltaX;}if(deltaY>mySpeed){phy_position_y+=mySpeed;}elseif(deltaY<-...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development...
I’m still very new to working with shaders, so I’m not trying to put myself out there like I’m some kind of expert, but here’s what I’ve been able to learn about using shaders with GameMaker Studio so far: Shader basics First, we need to understand what a shader is. A ...
I'll do my best to keep it clean and simple to follow [INTRODUCTION] Sometimes you might want your player/enemy/object to do something but only once, or even every X seconds/frames. This might seem trivial and a very simple concept to grasp but believe me for a lo...
GM:Studio: Because image_blend is a built-in variable, it can be obtained and set by the extension automatically. There's no need to add a call to gms_instance_sync_var_add(...) in this case. Note the alarm will go off regardless of whether the player is the master player or not...
This isn’t absolutely everything there is to know about motion, but it’s a great overview to start with, and covers everything I’ve learned with respect to motion in GameMaker Studio. Position Variables: x, y The current x and y coordinates of the instance. ...
...actually if you wanted to get fancy you could optimize it so each type of enemy has its own layer and then have your code change the layer depths on the fly based on which enemy is closer to the player so if a turtle or goomba gets closer to the player that layer is drawn on...