Asset - ExtensionOneSignal SDK for Game Maker Studio 2 - Android - iOS WIP Hello community I want to share to you my extension OneSignal that implements the SDK from OneSignal to send remote Push notificactions on your games. Really easy to use! I'm working on a clear documentation. But...
安装所有必需软件并克隆 Game Maker Studio 2 GDK 扩展存储库后,即可以使用扩展存储库的 DLL 子目录下的 Visual Studio 2019 和 GDKExtension.sln 生成扩展。 有关详细的生成说明,请参阅 GDK_Project_GMS2/数据文件/GDK_Extension_Documentation.pdf 下的生成指南。
Nuclino— documentation, worldbuilding, and planning tool Construct 3— 2D game design software for beginners GameMaker Studio 2— no-code 2D & 3D game design tool RPG Maker— JRPG-style 2D game design software Godot— free and open-source game engine Unity— most popular game engine among sm...
Always get the latest version from https://github.com/LAGameStudio/InputCandy See a bug? Submit an issue here, or better yet, a Pull Request.Games Using InputCandyUsing InputCandy but not yet on this list? Submit your game via the Issues tab....
A simple dialog system to use in GameMaker Studio 2 Game Maker Language 1 MIT 1 0 0 Updated Jul 24, 2020 gml-documentation Public A markdown version of the gamemaker documentation 2 MIT 0 0 0 Updated May 27, 2020 with_shader Public A small GameMaker 2.3 function that will allow...
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GMLive is an extension that introduces livecoding / interactive programming into GameMaker: Studio and GameMaker Studio 2 (including Mac IDE). That is, it allows to reload chosen scripts or events mid-game when they are changed and saved from the editor - without having to recompile and restart...
GM:Studio: Because image_blend is a built-in variable, it can be obtained and set by the extension automatically. There's no need to add a call to gms_instance_sync_var_add(...) in this case. Note the alarm will go off regardless of whether the player is the master player or not...
Written in December 2017 by Nathan Ranney, the founder of game development studio Gutter Arcade. Object orchestration is the act of controlling objects from inside another object. This is very useful for something like a "controller" object, which manages many things in your game. Let's say yo...
I'm definitely looking forward to fuller documentation on what JSDoc annotations and "types" are now supported. Looks like my big project over the next 2 weeks would be to re-annotate my entire roster of libraries to Feather standards. I call this "feathering my nest". Reactions: Amon, Al...