Last, if you click on an instance in your game window, it will show up in the Selected Instance section, but only if the object in question has a collision mask that GameMaker can reference. This is a very usefu
These are the main things that you may notice that have gone, but there are more. To find out if a function you require is obsolete, go to theSearchoption in the manual (not the Index) and type in the function name you are looking for, and if it is obsolete then the link will tak...
This is a pretty simple bit of code. First, we check to see if shake is true, and if it is, start counting down our shakeDur variable. OnceshakeDurreaches zero,shakeis set to false, andshakeDuris reset to its maximum value of five. WhileshakeDurcounts down, we move theviewaround by...
Biggest change is that room editor properties are moved into inspector - so they aren't in separate sidebar now. What I like here is that even if we select another resource (object, script), layer list remains in inspector if window is opened. That's very usable, as when placing resource...
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in a script, as it means that you can change it once when required and the change will be "picked up" by every object that has a call to the script. They can also be very handy from an organisational point of view, even if the code they hold is called only once by a single ...
in a script, as it means that you can change it once when required and the change will be "picked up" by every object that has a call to the script. They can also be very handy from an organisational point of view, even if the code they hold is called only once by a single ...
Code Editor: The new code editor is now available for Beta users to enable in Preferences (if you wish) and try out – along with its many new features: scrollbar minimap with floating code preview tooltips, rainbow braces, all events for an object open at once in a single view, configu...
如果参数 checkall 为 true 〔 1 〕,实例遇到任意对象的实例都不会停顿。如果为 false 〔 0 〕,实例碰撞到另一固体实例时就会停顿。注意这个函数遇到障碍时不会试着绕路。它只会简单的停顿。函数返回值为是否到达目标位置。mp_linear_step_object(*,y,stepsize,obj) 除了参数 obj 实例为障碍,其他效果同上。
If I reference the read-only "id" value of an object now it is a string? If before it'd return, say, 100007, it now seems to return "ref 100007". Did I miss something? Broke my game in a few places. As an aside, since the previous version all my open Workspace windows displaye...