GameMaker Opposite camera lag Hey, this is just a question regarding the logic behind a piece of code that I've been trying to get to work. I currently have the camera follow my character with a smooth following effect that makes it look like the camera is kinda lagging behind the chara...
其他不变;那些使用了o_player的成员变量的东西也不用变,直接移动进function里面即可正常运行。 信心差点崩溃,在这里踩到坑的时候。多谢高人的指点🙏 2021-07-18 22:57 6 企鹅快打 尼玛 莫名其毛的出现了一堆脚本 怎么 学 2018-11-19 22:53 5
he can dodge, he can jump and he can attack. Nothing really else. I want to change that. I want to make the game fun to play and that meaning more features, abilities and animations for the player character. As I am writing this post I given Alex new walking/running animation...
This is how I found Scott King… I think this capturesDead of Winterwell. It’s something about putting the camera on eye level to really capture the zombies coming at the viewer, and being surrounded. The components are coming in from out of frame, confining the space. ...
0: camera_create 1: camera_create_view 2: camera_destroy ... 2862: layer_sequence_get_speedscale 2863: layer_sequence_get_length 2864: sequence_instance_exists 索引对于调试和脚本工具来说是非常方便的--例如,GMLive现在使用这种机制,而不是有一个充满脚本的庞大文件来包装每一个已知的内置函数。
14.1. Follow the Player 07:57 14.2. Follow the Player Using Lerp 04:17 14.3. Pixel Perfect Camera Movement using Rounding 08:02 15.1. Adding Sound Effects 06:17 15.2. Adding Background Music 02:54 16.1. Room Inheritance 10:05 16.2. Doors and Start Positions 22:05 17.1. Pickup Object ...
0: camera_create 1: camera_create_view 2: camera_destroy ... 2862: layer_sequence_get_speedscale 2863: layer_sequence_get_length 2864: sequence_instance_exists 索引对于调试和脚本工具来说是非常方便的--例如,GMLive现在使用这种机制,而不是有一个充满脚本的庞大文件来包装每一个已知的内置函数。
GMLNine-sliced Sprites Glitches on certain Camera Coordinates? Hello, everyone! :) In my current top-down view project, I am using nine-sliced sprites for certain objects. They look perfect most of the time, but while moving around, sometimes weird lines appear on the sprite. It's the lin...
Game lags or freezes momentarily when a new sprite or sub-image of a sprite is first shown in the game through the camera/viewport. For example: Right before an object gets into frame, the game will freeze for a second. Or if a sprite with multiple frames is being animated, the game ...
//(W and H represent :room_width & room_height or view width & view height if you have a camera) if you use this code before the virtual key codes, the problem is removed and the virtual key is located at it's proper position. Attachments Capture3.JPG 39.4 KB Views: 141 Capture...