SOLVEDCamera not following Player unless items are picked up in the room I recently posted about integrating an inventory system using Kraig Mcfadden's tutorial and so far it works. But then I encountered another problem. I have 4 rooms in my game. When my player spawn in room 3 with inst...
GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D developmen
14.1. Follow the Player 07:57 14.2. Follow the Player Using Lerp 04:17 14.3. Pixel Perfect Camera Movement using Rounding 08:02 15.1. Adding Sound Effects 06:17 15.2. Adding Background Music 02:54 16.1. Room Inheritance 10:05 16.2. Doors and Start Positions 22:05 17.1. Pickup Object ...
This is how I found Scott King… I think this capturesDead of Winterwell. It’s something about putting the camera on eye level to really capture the zombies coming at the viewer, and being surrounded. The components are coming in from out of frame, confining the space. ...
0: camera_create 1: camera_create_view 2: camera_destroy ... 2862: layer_sequence_get_speedscale 2863: layer_sequence_get_length 2864: sequence_instance_exists 索引对于调试和脚本工具来说是非常方便的--例如,GMLive现在使用这种机制,而不是有一个充满脚本的庞大文件来包装每一个已知的内置函数。
其他不变;那些使用了o_player的成员变量的东西也不用变,直接移动进function里面即可正常运行。 信心差点崩溃,在这里踩到坑的时候。多谢高人的指点🙏 2021-07-18 22:57 6 企鹅快打 尼玛 莫名其毛的出现了一堆脚本 怎么 学 2018-11-19 22:53 5
seriously having some issues getting a Camera View to look the way I want it. I managed to change the view but it just decreases all my Pixels. So, my character ends up looking blurred and messed up in pixelated. I need the camera to be Smooth. I want it to follow the Player but ...
GameMaker Opposite camera lag Hey, this is just a question regarding the logic behind a piece of code that I've been trying to get to work. I currently have the camera follow my character with a smooth following effect that makes it look like the camera is kinda lagging behind the chara...
Now when I have added this code: //View controls if (x > (camera_get_view_x(view_camera[0]) + (view_get_wport(0) / 2)) && sign(hsp) == 1){... HeavenlyTape Thread Monday at 7:08 PM Replies: 2 Forum: Programming H GML Center the smooth sprite to the player I'm ...
What I mean is that I want the mask to hover above an enemy object that is in the camera's view. I want to simulate heat waves above an enemy while it is in a cooldown state. If I put the following in the enemy object's draw event, then it will fo...