Continuing in the theme of “video games will turn you into a sexless neuter,” this ad from Sega promises that with enough exposure to their games, you too can no longer experience the thrill of desire. Either that or blindness. Huzzah!(source)Muscle MarchWe’d have to reach deep into ...
An AAA 3D title might be too slow to be playable if you try to just run it n a mobile device without any changes, but the basic game functionality will be there and you can make changes from that point. The Future It’s hard to tell what new technologies may come in the future, ...
game_zoomed_in.png 2 graphs working Apr 21, 2016 graph.rb 2 graphs working Apr 21, 2016 Repository files navigation README Programming Language Benchmark Game Visualisation BIG BIG All hard work was done by http://benchmarksgame.alioth.debian.org/. I only wanted to see these graphs, maybe...
There is the prospect of setting up a TestFlight group, but the prospect of managing users seems "a bit too much." There is also the desire to avoid gating off access with donations or Patreon, which again makes TestFlight a hard route to follow. In anupdatefrom September 7, it appeared...
‘Perfect Harmony’: Geno Segers & Rizwan Manji Cast In Bradley Whitford’s NBC Comedy Pilot Exclusive:Geno Segers(Banshee) and Outsourced alumRizwan Manjiare set as series regulars oppositeBradley WhitfordandAnna CampinPerfect Harmony(fka Untitled Bradley Whitford), inNBC’s comedy pilot starring and...
For example, rumor is they had each citizen's teeth rendered at all times so basically when you're zoomed out you have your city of 10,000+ people all with their teeth being simulated at once? I'm not sure if that's true or not, someone more versed in development (@Pedro where ...
s the biggest turn off for me. It takes a good 5 shots to kill an enemy and the fire rate is horrendous on these things. If you are firing at a sprinting enemy and are zoomed in, forget about it, you ain’t getting a kill. By the time he’s been hit 3 times he will be ...
the superheroine flying towards you at superhuman speed zoomed over you instead of into you, and got herself stuck in a wall. Meanwhile, Steel Jaws of Doom snapped from the ceiling and would have captured you if they weren’t being wedged open by that marble stand you knocked over. And ...
It has the usual Spider-Man game problem of being too visually zoomed in to make use of web swinging and to give some awkwardly placed stage hazards and off screen enemies that suddenly appear. Bosses require you to attack in whatever cheap way to discover that allows you to basically ...
But what if you want the zoomed-in turbulence effect without zooming in on the underlying pattern? More operators. I made a custom Average operator for the demo, but that should be in the base library. Besides that, I’d like to see operators to blur, lighten, or darken the image. ...