Want to raise your game? Brain power is the answerGREG MATTURA
Moreover, compared to previous studies, the relatively more engaging design (i.e., immediate feedback, adaptive to player performance, training on a more complex task featuring fractions) could increase the attractiveness and likelihood of real-world adoption for learning. Participants' performance on...
Moreover, compared to previous studies, the relatively more engaging design (i.e., immediate feedback, adaptive to player performance, training on a more complex task featuring fractions) could increase the attractiveness and likelihood of real-world adoption for learning. Figure 1 Coupling brain ...
Welcome to Brain Power Logic Master Game is brain puzzle logic solving game. Brain Power Logic Master Game is most extraordinary puzzle that require creative ap…
results suggest that game elements might increase participants’ cognitive engagement and change their priorities or strategies (i.e., accuracy over speed) during learning. Nevertheless, better training performance did not lead to superior learning outcomes....
Relevant empirical studies (Strachan and Murray-Smith, 2009) revealed that haptics consistent with actions displayed on-screen increase immersion and improve enjoyment. Most games use 2D maps for position visualization, while additional visual information may be conveyed through 2D/3D graphics. The use...
Games have become a part of life regardless of age, from children, teenagers to adults, games are still a tool that is not missed every day, playing games for a reasonable period of time can increase brain intelligence and sharpen the mind to be more critical and easier to solve problems....
The participants watched the video stimuli using head-mounted display virtual reality (VR) devices (Oculus Rift S, Oculus VR Inc., USA) to increase their engagement with the content while sitting on a comfortable chair. Thus, we tested the data in all channels using a simple test before the...
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With reference to a baseline period, power decrease/increase of the sensorimotor rhythm (SMR) during the pretask- and task period indexed the cortical activation/deactivation (event-related desynchronization/synchronization, ERD/ERS). Regarding hypothesis (1), 8–10 Hz SMR ERD was stronger in ...