ROG STRIX 1000W Gold Aura Edition ROG Strix 1000W Gold Aura Edition là một PSU mát mẻ, yên tĩnh và mạnh mẽ, được thiết kế để mang lại hiệu năng cao với phong cách gaming nổi bật.Disclaimer...
相对而言,GGX在高频处更突出,而在低频处会延伸的更长,不会像Phong模型或者其他模型那样快速衰减并趋近于零。这就是所谓的“长尾”效应,这一特性与真实世界中的很多表面的表现相符。 如果大家使用Phong模型,当对power参数进行调整时,会很容易得到一个十分生硬的高光边界,高光部分会显得很突兀。而如果使用Cook-Torrance...
Phong cảnh: Bằng cách tinh chỉnh phạm vi độ sáng, độ tương phản và điều chỉnh độ bão hòa màu cho đất xanh hơn và biển xanh hơn. Chế độ Phong cảnh là lựa chọn tốt nhất để xe...
Để đồng bộ hóa hệ thống chiếu sáng trên các sản phẩm Aura Sync khác, hãy cài đặt Armory Crate gốc để truy cập vô số màu sắc, hiệu ứng cài sẵn và hình nền nhằm nâng phong cách toàn bộ ...
Phong is used for achieving a plastic-like look and feel, with the ability to gain highlights that give a much shinier appearance to the Mesh. Create a basic sphere with a Lambert material with the following code: Show off your sphere with a Point Light. This is the most basic light, ...
This option only has effect when the application uses the fixed function vertex/pixel pipeline and pushes all the work of the vertex transform & lighting (T & L) to Direct3D when rendering primitives. Do note though, using Phong shading requires much more GPU power than default shading. ...
2)diffuse 3)specular In the Phong model, theintensity Iof light reflected from a point can be expressed with the following vector equation: 求反射光线。 23、Blinn-Phong We define the vector H to be the vector that lies halfway between the view vector V and the light direction vector L....
Left 4 Dead 2 04/25/2012 36,513 Mod 8.9 Increases specularity (shininess) and/or phong aspects of various weapons. Designed to be subtle changes to blend in to Valve's existing artstyle whilst giving a cinematic feel. WARNING: SHADER DETAIL MUST BE SET TO AT LEAST >>HIGH<< I....
5 Maps Dead Flag Blues 2 8 In a desolate and zombie infested world you and your group try to find some refuge. Your last hope may be an abandoned train station on the other side of town. Thanks to Juxtapox for give me permission to port it to L4D2, my friend Ca... ...
Fake phong shading basically employs a bitmap, which is variously known as aphong map, ahighlight map, ashade map, or alight map. I'm sure there are other names for it as well. In any event, the bitmap is nothing more than a generic template of how the faces should be illuminated ...