U64begin_ticks=readHiResTimer();doSomething();U64end_ticks=readHiResTimer();U32dt_ticks=static_cast<U32>(end_ticks-begin_ticks); 我们需要先使用64bit,减去之后再转换,否则比如begin_ticks是0x12345678FFFFFFB7,end_ticks是0x1234567900000039,先转换32bit再减可能就得到一个负值了。 8.5.4.3 32-Bit F...
Visual Studio will default to thex64platform /Debugconfiguration which builds an x64 (64-bit) application with debugging enabled. The template contains bothDebugandReleaseconfigurations for bothx86(32-bit) andx64(x64 native 64-bit) platforms, with UWP also including the ARM/ARM64 platforms. The...
This article explores the sound capabilities of video game consoles of the 8-bit era (c.1975–85) in order to discuss the impact that technological constraints had on shaping aesthetic decisions in the composition of music for the early generation of games. Comparing examples from the Commodore ...
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theHunter: Call of the Wild - Crash on launch (Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit code (0x00000140b227f8))The Joy of Creation: Story Mode - Crash on launchUncharted: Legacy of Thieves Collection - Requires AVX...
playm(msc, [tick], [loop]) Play the musicmsc(0-7). The playback start position can be specified bytick(1 tick = 1/120 seconds). Ifloopis set toTrue, loop playback is performed. stop([ch]) Stop playback of the specified channelch(0-3). Callstop()to stop all channels. ...
爱给网提供海量的免费商用 (cc协议)资源素材免费下载, 本次作品为wav 格式的8 比特游戏循环006 简单混合1 长120 BPM(8 bit game loop 006 simple mix 1 long 120 bpm), 本站编号60501717, 该免费商用 (cc协议)素材大小为11m, 时长为01:04, 声道为立体声, 音质为SQ无损品质, 比特率为1411k, 采样率为...
pausePause the game main loop. resumeResume the game from pause. isPausedCheck whether the game is paused. restartRestart game. endEnd game, it will close the game window preparePrepare game. runRun game with configuration object and onStart function. ...
“Right now, we’re actively developing and working on an alpha build of the game that features most of the core mechanics that will be present in the Early Access release. Currently you can play through a very basic version of the campaign mode, and the core gameplay loop is implemented ...
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